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<blockquote data-quote="Daedrova" data-source="post: 952593" data-attributes="member: 11835"><p>This has been an interesting thread to follow, and as usual, I have found good points to both sides of this argument. </p><p>The original problem was the feat seemed to limited or not useful enough. Most would agree, though it sometimes did see use, but again, at lower levels, even a monk had a hard time making the reflex save, making it usable, but not particularly useful. At higher levels, the mechanic of rolling became just a mere step, because the monk was almost assured to make the save. Possible fix:</p><p>Make the reflex save lower, say DC 10 or 15. This makes the feat at least useful (not just limited in practical use) for the low level monk, and the save is assured at earlier levels. Thus, a mid or higher level monk will likely have the 95% success rate (must roll a 1 to fail). I you really want that "verisimilitude", that "simblance to reality", this would sure be it, right? Now they only automatically deflect the first ranged attack in a round 95% of the time... wow, what a difference.. I am sure you will see it in just about every encounter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously though, I do understand that thought, but it will really not be much of a difference.</p><p>Yes, the save being vs the attack roll might seem to make sense, but it really does not. As previously stated, nothing about how that skilled archer fires his bow is going to make that same arrow, coming at that same velocity, any harder to deflect. The things that will affect its difficulty will be velocity of the arrow, angle to the defender, and the knowledge the defender has of the attack. The last is already addressed, the second can not be an issue when you can be considered to be facing any way within your 5 ft. square (and not using squares, this issue overlaps the third or last), so we are left with velocity. If you are looking for "realism" you could add to the DC for mighty composite bows, since their increase damage is obviosly the result of heavier pull (and higher velocity).</p><p>Honestly tell me who wants to see the Deflect arrows feat changed into an AC mod? I don't believe that would be a bad mechanic, but would take the flavor completely out of the feat, and, again, would be boring. </p><p>In retrospect, this change doesn't seem to be such an outrages thing, and I believe play testing (which we all have yet to do) will reveal similar results.</p><p>Ranged attacks cannot be seriously compared to melee attacks when considering if there should be a feat that will allow a similar type of "defletion". I do hope this does not need spelled out for anyone... but let me know if it does...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Daedrova, post: 952593, member: 11835"] This has been an interesting thread to follow, and as usual, I have found good points to both sides of this argument. The original problem was the feat seemed to limited or not useful enough. Most would agree, though it sometimes did see use, but again, at lower levels, even a monk had a hard time making the reflex save, making it usable, but not particularly useful. At higher levels, the mechanic of rolling became just a mere step, because the monk was almost assured to make the save. Possible fix: Make the reflex save lower, say DC 10 or 15. This makes the feat at least useful (not just limited in practical use) for the low level monk, and the save is assured at earlier levels. Thus, a mid or higher level monk will likely have the 95% success rate (must roll a 1 to fail). I you really want that "verisimilitude", that "simblance to reality", this would sure be it, right? Now they only automatically deflect the first ranged attack in a round 95% of the time... wow, what a difference.. I am sure you will see it in just about every encounter. ;) Seriously though, I do understand that thought, but it will really not be much of a difference. Yes, the save being vs the attack roll might seem to make sense, but it really does not. As previously stated, nothing about how that skilled archer fires his bow is going to make that same arrow, coming at that same velocity, any harder to deflect. The things that will affect its difficulty will be velocity of the arrow, angle to the defender, and the knowledge the defender has of the attack. The last is already addressed, the second can not be an issue when you can be considered to be facing any way within your 5 ft. square (and not using squares, this issue overlaps the third or last), so we are left with velocity. If you are looking for "realism" you could add to the DC for mighty composite bows, since their increase damage is obviosly the result of heavier pull (and higher velocity). Honestly tell me who wants to see the Deflect arrows feat changed into an AC mod? I don't believe that would be a bad mechanic, but would take the flavor completely out of the feat, and, again, would be boring. In retrospect, this change doesn't seem to be such an outrages thing, and I believe play testing (which we all have yet to do) will reveal similar results. Ranged attacks cannot be seriously compared to melee attacks when considering if there should be a feat that will allow a similar type of "defletion". I do hope this does not need spelled out for anyone... but let me know if it does...;) [/QUOTE]
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