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Revision Spotlight (6/17)
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<blockquote data-quote="Kai Lord" data-source="post: 953591" data-attributes="member: 3570"><p>Does the new Deflect Arrows feat break established verisimilitude? Hell no. But I might surprise some people when I say, personally, I'm not thrilled with the feat as written.</p><p></p><p>I get what they were going for, and appreciate it, but the execution of the feat makes it play out like a special "power" more than a unique skill of the user. That doesn't kill verisimilitude because well, lots of guys in D&D have special powers that need to recharge after a round or a day or what have you. But that doesn't match up with the movies the designers wanted to emulate.</p><p></p><p>He's <em>sooo</em> good that he has perfect accuracy each and every time...but can <em>never</em> deflect two in a round? Not even hasted? Or foregoing his iterative attacks to do nothing else? A fighter with this feat can quadruple the number of attacks he makes in a round as he advances in level, but never, ever, translate his flawless accuracy at deflecting into blocking two arrows?</p><p></p><p>I think they should have just left "deflecting" as part of the abstraction of Armor Class, and added "catching" as a feat where you spend as many of your attacks as you want to give up in a round to try and grab said numbers of arrows. Make it an opposed attack roll against the archer and prove how badass you are. If your hands are holding a light weapon (like say your hands are full with two arrows you just caught) treat further catches as deflections.</p><p></p><p>It'd be fast to play out, would look hella cool, could sometimes give you stalemates in one on one fights between an archer and an equivalent Fighter or Monk with the feat but not with automatic success/failure rates for <em>either</em> party, and the guy doing the deflecting doesn't get to be cheap and wail on the archer because he's giving up his attacks to negate the other guy's. That took about five minutes to think up but it seems like it'd be perfectly fair and have an all around cool effect.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 953591, member: 3570"] Does the new Deflect Arrows feat break established verisimilitude? Hell no. But I might surprise some people when I say, personally, I'm not thrilled with the feat as written. I get what they were going for, and appreciate it, but the execution of the feat makes it play out like a special "power" more than a unique skill of the user. That doesn't kill verisimilitude because well, lots of guys in D&D have special powers that need to recharge after a round or a day or what have you. But that doesn't match up with the movies the designers wanted to emulate. He's [i]sooo[/i] good that he has perfect accuracy each and every time...but can [i]never[/i] deflect two in a round? Not even hasted? Or foregoing his iterative attacks to do nothing else? A fighter with this feat can quadruple the number of attacks he makes in a round as he advances in level, but never, ever, translate his flawless accuracy at deflecting into blocking two arrows? I think they should have just left "deflecting" as part of the abstraction of Armor Class, and added "catching" as a feat where you spend as many of your attacks as you want to give up in a round to try and grab said numbers of arrows. Make it an opposed attack roll against the archer and prove how badass you are. If your hands are holding a light weapon (like say your hands are full with two arrows you just caught) treat further catches as deflections. It'd be fast to play out, would look hella cool, could sometimes give you stalemates in one on one fights between an archer and an equivalent Fighter or Monk with the feat but not with automatic success/failure rates for [i]either[/i] party, and the guy doing the deflecting doesn't get to be cheap and wail on the archer because he's giving up his attacks to negate the other guy's. That took about five minutes to think up but it seems like it'd be perfectly fair and have an all around cool effect. [/QUOTE]
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