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Revision Spotlight (6/17)
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<blockquote data-quote="Jens" data-source="post: 953843" data-attributes="member: 605"><p>Well, some things would be included in a simple and easy fashion by using some sort of opposed roll:</p><p>- Range penalties (an arrow from far away should be easier to deflect, right?)</p><p>- Magical +'s should make the arrow harder to deflect (imo)</p><p></p><p>As others have said, automatic resolution is very different from a 95% or 5% chance, you think of it in a different way. The fact that there are other examples of automatic resolution does not, imo, make it any more attractive, it should really only be used as a last resort. (For example, paladins could add their level to fear saves and the shield spell could give a miss chance to magic arrows.)</p><p></p><p>Why does the opposed roll have to be straight one roll against another? Can't it be modified somehow? What about something like a Reflex save against <em>half</em> the attack roll. Attack rolls rolls increase faster than saves but not twice as fast, so this should make the roll relatively easy to make at all levels, without being automatic.</p><p></p><p>Actually, attack roll vs. AC is a sort of opposed roll as well (the defender just takes 10). This means that a bonus to AC is affecting an opposed roll. How about +10 to AC against the first arrow (as in replacing the automatic '10' by '20') or simply some bonus to AC against all missile attacks?</p><p>... or something ad hoc like adding d20 to the AC against the first arrow, to keep deflection as an 'active' effort.</p><p></p><p>(This doesn't really belong here, but isn't it odd how defending against 'mundane' attacks such as melee and ranged attacks is passive (the defender takes 10 on his AC opposed roll) while defending against more exotic attacks such as traps, poisons, spells is active (the defender rolls a save as opposed to a fixed DC). I think it is odd.)</p></blockquote><p></p>
[QUOTE="Jens, post: 953843, member: 605"] Well, some things would be included in a simple and easy fashion by using some sort of opposed roll: - Range penalties (an arrow from far away should be easier to deflect, right?) - Magical +'s should make the arrow harder to deflect (imo) As others have said, automatic resolution is very different from a 95% or 5% chance, you think of it in a different way. The fact that there are other examples of automatic resolution does not, imo, make it any more attractive, it should really only be used as a last resort. (For example, paladins could add their level to fear saves and the shield spell could give a miss chance to magic arrows.) Why does the opposed roll have to be straight one roll against another? Can't it be modified somehow? What about something like a Reflex save against [i]half[/i] the attack roll. Attack rolls rolls increase faster than saves but not twice as fast, so this should make the roll relatively easy to make at all levels, without being automatic. Actually, attack roll vs. AC is a sort of opposed roll as well (the defender just takes 10). This means that a bonus to AC is affecting an opposed roll. How about +10 to AC against the first arrow (as in replacing the automatic '10' by '20') or simply some bonus to AC against all missile attacks? ... or something ad hoc like adding d20 to the AC against the first arrow, to keep deflection as an 'active' effort. (This doesn't really belong here, but isn't it odd how defending against 'mundane' attacks such as melee and ranged attacks is passive (the defender takes 10 on his AC opposed roll) while defending against more exotic attacks such as traps, poisons, spells is active (the defender rolls a save as opposed to a fixed DC). I think it is odd.) [/QUOTE]
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