Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revision to Master Scout Prestige Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimslain" data-source="post: 295754" data-attributes="member: 6253"><p>I think I have finallyfigured out this class, so here we go, pls feel free to tear it apart if ya dont like it, all input is good.</p><p></p><p> Prerequistes:</p><p> Base Attack +5</p><p> Feats: Blooded, Alertness, Dash or lvl in Barbarian.</p><p> Only Light Armor, and Light Load.</p><p> Must spend 1 rank per lvl in Move Silent, Hide, Spot, Listen</p><p> Wilderness Lore.</p><p> Ranks:</p><p> move silent: 5</p><p> hide: 5</p><p> Wilderness Lore: 5</p><p> Spot: 7</p><p> Listen: 7</p><p></p><p> Skills: As Barbarian + spot, move silent, and hide, hit die</p><p> d10, skill pts/ lvl & saves as Rogue</p><p> </p><p> Benefits:</p><p> Lvl 1: Gains +2 Initative, + 10' to vision</p><p> Lvl 2: Gains Scent Feat</p><p> Lvl 3: Gains +1 initative, +10' vision</p><p> Lvl 4: Gains Darkvision & + 2 spot & listen checks</p><p> Lvl 5: Gains +1 Initative, +10 Vision</p><p> Lvl 6:Gains True Sight 10' rad.</p><p> Lvl 7: Gains +1 Initative, +10 Vision</p><p> Lvl 8: Gains True sight 15' rad.</p><p> Lvl 9: Gains +1 Initative, +10 Vision</p><p> Lvl 10: Gains True Sight 20' rad.</p><p></p><p> True sight only applies to anything trying to hide and traps, does not apply to invisible creatures or objects or ethereal. I focused on these feats and powers because I thought it was the best for a scouts. I think a scout should be able to react to situations alot quicker hence the higher Initative, see farther, hence Darkvision and increased sight, and as they get higher in lvl, they should be able to know what is in there immediate surroundings, hence the true sight. I dont think tracking should be a required feat since a scout doesnt really track, he explores his surroundings, and knows what is around him. A bounty hunter or Bloodhound tracks people down. Blooded I think is good since you have to know some local knowledge in order to train yourself. Alertness speaks for itself. For the skills, its kinda a Rogue/ Barbarian class but anyone can take it. I believe the hit die might be my only concern, maybe a d8 would be better, I gave it a d10 because your going to be way out front most of the time, and if ya get hit hard out there, your not much good to the poeople your scouting for. Again, pls let me know what ya think..</p></blockquote><p></p>
[QUOTE="Crimslain, post: 295754, member: 6253"] I think I have finallyfigured out this class, so here we go, pls feel free to tear it apart if ya dont like it, all input is good. Prerequistes: Base Attack +5 Feats: Blooded, Alertness, Dash or lvl in Barbarian. Only Light Armor, and Light Load. Must spend 1 rank per lvl in Move Silent, Hide, Spot, Listen Wilderness Lore. Ranks: move silent: 5 hide: 5 Wilderness Lore: 5 Spot: 7 Listen: 7 Skills: As Barbarian + spot, move silent, and hide, hit die d10, skill pts/ lvl & saves as Rogue Benefits: Lvl 1: Gains +2 Initative, + 10' to vision Lvl 2: Gains Scent Feat Lvl 3: Gains +1 initative, +10' vision Lvl 4: Gains Darkvision & + 2 spot & listen checks Lvl 5: Gains +1 Initative, +10 Vision Lvl 6:Gains True Sight 10' rad. Lvl 7: Gains +1 Initative, +10 Vision Lvl 8: Gains True sight 15' rad. Lvl 9: Gains +1 Initative, +10 Vision Lvl 10: Gains True Sight 20' rad. True sight only applies to anything trying to hide and traps, does not apply to invisible creatures or objects or ethereal. I focused on these feats and powers because I thought it was the best for a scouts. I think a scout should be able to react to situations alot quicker hence the higher Initative, see farther, hence Darkvision and increased sight, and as they get higher in lvl, they should be able to know what is in there immediate surroundings, hence the true sight. I dont think tracking should be a required feat since a scout doesnt really track, he explores his surroundings, and knows what is around him. A bounty hunter or Bloodhound tracks people down. Blooded I think is good since you have to know some local knowledge in order to train yourself. Alertness speaks for itself. For the skills, its kinda a Rogue/ Barbarian class but anyone can take it. I believe the hit die might be my only concern, maybe a d8 would be better, I gave it a d10 because your going to be way out front most of the time, and if ya get hit hard out there, your not much good to the poeople your scouting for. Again, pls let me know what ya think.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revision to Master Scout Prestige Class
Top