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<blockquote data-quote="S'mon" data-source="post: 5816086" data-attributes="member: 463"><p>The Masters set in BECMI worked ok, and corresponds to 4e Epic.</p><p></p><p>4e 1st level works fine as 'off the farm', indeed I just played a Ravenloft game where our 1st level PCs were 13 year old children! The GM accomplishes this feeling very easily by not using any* minions below about 6th level; just use the standard monster stats. So no min-2 Human Rabble or min-1 kobolds and goblins, instead baseline goblin or kobold (equivalent to 1/2 hd monster in 1e) is a 1st level skirmisher (eg goblin warrior), while baseline human combatant, equivalent to a 0th leveller in 1e, is a 2nd level standard monster like the common human bandit. </p><p></p><p>Good NPC demographics can really solve a lot of issues, IME.</p><p></p><p>*You could use minion stats to represent non-combatants and trivial threats. A large rat with a nasty bite might be minion-1, an angry child with a rock might be human rabble-2.</p><p></p><p>Conversely, in an 'heroic out the gate' game, most goblins and kobolds are min-1s, the typical bandit is a min-2 human goon, etc. You've just quadrupled PC power relative to the world, and it took practically no work.</p><p></p><p>And the beauty of this approach is, by about 6th level they both converge and for higher level monsters you just use the same stats. Whether the 1st level PCs were farmboys or minor heroes soon ceases to matter.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5816086, member: 463"] The Masters set in BECMI worked ok, and corresponds to 4e Epic. 4e 1st level works fine as 'off the farm', indeed I just played a Ravenloft game where our 1st level PCs were 13 year old children! The GM accomplishes this feeling very easily by not using any* minions below about 6th level; just use the standard monster stats. So no min-2 Human Rabble or min-1 kobolds and goblins, instead baseline goblin or kobold (equivalent to 1/2 hd monster in 1e) is a 1st level skirmisher (eg goblin warrior), while baseline human combatant, equivalent to a 0th leveller in 1e, is a 2nd level standard monster like the common human bandit. Good NPC demographics can really solve a lot of issues, IME. *You could use minion stats to represent non-combatants and trivial threats. A large rat with a nasty bite might be minion-1, an angry child with a rock might be human rabble-2. Conversely, in an 'heroic out the gate' game, most goblins and kobolds are min-1s, the typical bandit is a min-2 human goon, etc. You've just quadrupled PC power relative to the world, and it took practically no work. And the beauty of this approach is, by about 6th level they both converge and for higher level monsters you just use the same stats. Whether the 1st level PCs were farmboys or minor heroes soon ceases to matter. [/QUOTE]
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