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<blockquote data-quote="Jeff Carlsen" data-source="post: 5817223" data-attributes="member: 61749"><p>A few more thoughts on having Epic as a optional component at levels 1-20.</p><p></p><p>It follows a similar pattern as magic items. If magic items aren't part of the assumed math, then there's likely to be a system for calculating a party's effective level so that the DM can balance encounters based on how magical the party is. This same system could be used for balancing against Epic Destinies.</p><p></p><p>It also means that the same system can be used for a large variety of otherworldly power sources. Fey princes were mentioned above. You could also implement concepts form other novels like mistborn, the incredibly powerful wizards of the Belgariad, dragonborn of Skyrim, or even comic book style super powers.</p><p></p><p>If you want to play the older concept of levels greater than 20, There could easily be a mechanism for that. You reach level 20, and then everyone would pick an Epic Destiny. You would stop gaining levels in your class. In fact, XP requirements would flatten out (such as a straight 100,000xp per level). The levels are simply markers for when you get your next Epic Destiny improvement. You could then do the same for God templates. Thus, you can build your 20+ level play however you wish.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5817223, member: 61749"] A few more thoughts on having Epic as a optional component at levels 1-20. It follows a similar pattern as magic items. If magic items aren't part of the assumed math, then there's likely to be a system for calculating a party's effective level so that the DM can balance encounters based on how magical the party is. This same system could be used for balancing against Epic Destinies. It also means that the same system can be used for a large variety of otherworldly power sources. Fey princes were mentioned above. You could also implement concepts form other novels like mistborn, the incredibly powerful wizards of the Belgariad, dragonborn of Skyrim, or even comic book style super powers. If you want to play the older concept of levels greater than 20, There could easily be a mechanism for that. You reach level 20, and then everyone would pick an Epic Destiny. You would stop gaining levels in your class. In fact, XP requirements would flatten out (such as a straight 100,000xp per level). The levels are simply markers for when you get your next Epic Destiny improvement. You could then do the same for God templates. Thus, you can build your 20+ level play however you wish. [/QUOTE]
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