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<blockquote data-quote="Choranzanus" data-source="post: 4431107" data-attributes="member: 43291"><p>I have seen such statements before on ENworld and I would like to know exactly what you believe is this balance that is so destructive to the game.</p><p>My understanding of "game balance" is that metagame reasons (rules) should not eliminate meaningful choice. For example, if all weapons do d6 damage and longsword does d8 (hypotetic example), then everybody is wielding longsword. Most often game balance is mentioned with classes, that they should be equally powerful, but that is the basically the same, since you pick your class.</p><p></p><p>So, game balance is not there to make everything the same, but precisely the opposite. After all, the classes are explicitly balanced against each other by being different. If the game (I feel you are talking about 4e, at least in part) feels that everything is the same, then this has nothing to do with game balance.</p></blockquote><p></p>
[QUOTE="Choranzanus, post: 4431107, member: 43291"] I have seen such statements before on ENworld and I would like to know exactly what you believe is this balance that is so destructive to the game. My understanding of "game balance" is that metagame reasons (rules) should not eliminate meaningful choice. For example, if all weapons do d6 damage and longsword does d8 (hypotetic example), then everybody is wielding longsword. Most often game balance is mentioned with classes, that they should be equally powerful, but that is the basically the same, since you pick your class. So, game balance is not there to make everything the same, but precisely the opposite. After all, the classes are explicitly balanced against each other by being different. If the game (I feel you are talking about 4e, at least in part) feels that everything is the same, then this has nothing to do with game balance. [/QUOTE]
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