Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Revisionism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 4432144" data-attributes="member: 18280"><p>Okay, first off, thanks to everyone who responded!</p><p></p><p>Some notes:</p><p></p><p>(1) I know that not everyone is a big fan of sandbox play, or play with a slower levelling curve. Granted. However, I think that these things really are design goals that I have. I am hoping to really extend play from levels 3 to 8, turning this into a sort of "heroic" tier.</p><p></p><p>(2) Having given a lot of thought to the responses about balance, I am not even sure that 3.x gives a realistic idea of the average character of X level for any given group. Depending upon feat and skill selection, as well as magic item selection, these characters can vary quite a bit in terms of actual power. The many threads here and abroad about character optimization show (to me) that there is no set "average character".</p><p></p><p>I do know that some players of 1e and 2e had problems with some materials from the UA or the various kit books. As a DM, though, I never had problems with these because I designed sandbox settings in which an uber-tank or a swashbuckler wasn't always the optimal choice. Indeed, the wider the "world" in which play takes place -- and the more options for "winning" that world has -- the harder it is to "optimize".</p><p></p><p>When people begin talking about balance, they start with the idea that all characters at level X are roughly equal (or, in earlier editions, all characters with XP Y). But, especially in a game with complex builds like 3.x, this can quickly be proven untrue. I cannot recall how many threads discuss "dipping" a level, both as means to power, and as means to ultimately prevent charaters from reaching full power. Does anyone believe that there is an average level 16 character? I would say that the oft-observed failure of the CR system at high levels is due to the illusory nature of the "baseline".</p><p></p><p>(3) WP/VP: I am no fan of the idea of healing surges and vancian fighters. What other options have people used to decouple encounter hp from daily hp?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4432144, member: 18280"] Okay, first off, thanks to everyone who responded! Some notes: (1) I know that not everyone is a big fan of sandbox play, or play with a slower levelling curve. Granted. However, I think that these things really are design goals that I have. I am hoping to really extend play from levels 3 to 8, turning this into a sort of "heroic" tier. (2) Having given a lot of thought to the responses about balance, I am not even sure that 3.x gives a realistic idea of the average character of X level for any given group. Depending upon feat and skill selection, as well as magic item selection, these characters can vary quite a bit in terms of actual power. The many threads here and abroad about character optimization show (to me) that there is no set "average character". I do know that some players of 1e and 2e had problems with some materials from the UA or the various kit books. As a DM, though, I never had problems with these because I designed sandbox settings in which an uber-tank or a swashbuckler wasn't always the optimal choice. Indeed, the wider the "world" in which play takes place -- and the more options for "winning" that world has -- the harder it is to "optimize". When people begin talking about balance, they start with the idea that all characters at level X are roughly equal (or, in earlier editions, all characters with XP Y). But, especially in a game with complex builds like 3.x, this can quickly be proven untrue. I cannot recall how many threads discuss "dipping" a level, both as means to power, and as means to ultimately prevent charaters from reaching full power. Does anyone believe that there is an average level 16 character? I would say that the oft-observed failure of the CR system at high levels is due to the illusory nature of the "baseline". (3) WP/VP: I am no fan of the idea of healing surges and vancian fighters. What other options have people used to decouple encounter hp from daily hp? RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Revisionism
Top