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<blockquote data-quote="Stalker0" data-source="post: 4443425" data-attributes="member: 5889"><p>I don't think the speed of leveling is an issue...a DM can tweak xp to adjust how fast his party levels. I do think though that leveling can increase power too quickly.</p><p></p><p>As for 3e's buff problem, I definitely like what 4e did here in that regard, quick short term buffs that take little action on the players part.</p><p></p><p>3e resembled this with the introduction of swift spells that had 1 or 2 round durations. Replacing all 3e buff spells with swift versions could go a long way towards fixing the buff issue. I would also keep with 4e's new tradition of "no stat adjustments". I think that helps cut down the recalculation issue.</p><p></p><p>As for the 15 minute adventuring day, the reality is as long as there are limited abilities that require resting to recharge, players will always have some incentive to stop adventuring and rest. That incentive can be curbed, but never eliminated unless you do the following:</p><p></p><p>1) Eliminate daily effects, only encounter effects remain.</p><p>2) Effects no longer recharge based on time, but on other factors. For example, 4e uses a milestone effect. You could have daily powers recharge after 2 milestones and NOT after you rest. Basically the way to more power is action...not inaction.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4443425, member: 5889"] I don't think the speed of leveling is an issue...a DM can tweak xp to adjust how fast his party levels. I do think though that leveling can increase power too quickly. As for 3e's buff problem, I definitely like what 4e did here in that regard, quick short term buffs that take little action on the players part. 3e resembled this with the introduction of swift spells that had 1 or 2 round durations. Replacing all 3e buff spells with swift versions could go a long way towards fixing the buff issue. I would also keep with 4e's new tradition of "no stat adjustments". I think that helps cut down the recalculation issue. As for the 15 minute adventuring day, the reality is as long as there are limited abilities that require resting to recharge, players will always have some incentive to stop adventuring and rest. That incentive can be curbed, but never eliminated unless you do the following: 1) Eliminate daily effects, only encounter effects remain. 2) Effects no longer recharge based on time, but on other factors. For example, 4e uses a milestone effect. You could have daily powers recharge after 2 milestones and NOT after you rest. Basically the way to more power is action...not inaction. [/QUOTE]
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