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<blockquote data-quote="Obryn" data-source="post: 5025108" data-attributes="member: 11821"><p>I have no idea why you would want to. I wouldn't. If it bothers you that a given PC kobold didn't have darkvision, there are ways to address it. Some of which may even be fruitful and interesting enough for development into a campaign.</p><p></p><p></p><p>They were very conservative right after 4e came out. They are less so now, and darkvision is a clear area of increased PC availability. If you want to classify that as they were wrong and you were right, you can go with your bad self.</p><p></p><p>If you follow 4e, there's a pretty clear and obvious refinement that's come with later products that wasn't there in the first PHB. A-shaped classes rather than V-shaped, experiments with the power structure like the Monk and Psion, better-siloed feats, greater availabilty of power-swapping outside the multiclassing system, skill-based powers... It's more or less everywhere. The newer materials - like PHB2 and the previews for PHB3 - are tighter, more experimental, and developed with a better eye towards the system as it's played rather than the system as it was originally envisioned.</p><p></p><p>So yeah, their original conception of darkvision probably doesn't match what we're seeing in newer releases. You learn a lot with a few years of experience.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5025108, member: 11821"] I have no idea why you would want to. I wouldn't. If it bothers you that a given PC kobold didn't have darkvision, there are ways to address it. Some of which may even be fruitful and interesting enough for development into a campaign. They were very conservative right after 4e came out. They are less so now, and darkvision is a clear area of increased PC availability. If you want to classify that as they were wrong and you were right, you can go with your bad self. If you follow 4e, there's a pretty clear and obvious refinement that's come with later products that wasn't there in the first PHB. A-shaped classes rather than V-shaped, experiments with the power structure like the Monk and Psion, better-siloed feats, greater availabilty of power-swapping outside the multiclassing system, skill-based powers... It's more or less everywhere. The newer materials - like PHB2 and the previews for PHB3 - are tighter, more experimental, and developed with a better eye towards the system as it's played rather than the system as it was originally envisioned. So yeah, their original conception of darkvision probably doesn't match what we're seeing in newer releases. You learn a lot with a few years of experience. -O [/QUOTE]
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