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<blockquote data-quote="keterys" data-source="post: 5028025" data-attributes="member: 43019"><p>Drow get darkvision. You can get goggles of night. Who knows if PC kobolds will get it or not, since they never really made a way to do PC kobolds like they did the other races.</p><p></p><p>But, flight? You don't see how flight can break the game? Here's the relevant hint: give the flyer a ranged attack and see what happens against melee only enemies. You can search up some 3rd edition threads about it if you want. If I recall, one of the good examples is something like the Mountain Giant that a flying 10th level caster can kill - I think it's CR26 or something, though that's clearly wrong too. Though some of the convoluted kill the Tarrasque plans out there fall into the same bucket.</p><p></p><p></p><p></p><p>I'll see your Fantasy Craft and raise you Rifts. Because clearly a game system containing disparate elements is always a good thing. And hey, in Rifts you can pretty much play whatever you want. Again, obviously a feature. That way Joe can play a homeless guy who wanders from city to city looking for food and a toy bear he lost during the apocalypse, while Barry plays Thor, but wearing full power armor and a fusion rifle. </p><p></p><p></p><p></p><p>Thankfully, 4e does that. Humans != Eladrin != Genasi != Kalashtar, etc. You just have a more extreme qualifier for 'very basic variation' that apparently includes flight. An ability I'm fine with dnd never giving to its base PCs, frankly. </p><p></p><p></p><p></p><p>Mutants and Masterminds is point-buy... you pay for every racial ability you get in the currency that directly impacts your other abilities. D&D is level-based. We've tried the 'pay levels for abilities' route before in 3e, in several different ways, and it mostly came up short in public opinion. Which means that playable races shouldn't be things that go too far beyond the other races. That's as much a feature of level-based games as M&M's flexibility is one of its features.</p></blockquote><p></p>
[QUOTE="keterys, post: 5028025, member: 43019"] Drow get darkvision. You can get goggles of night. Who knows if PC kobolds will get it or not, since they never really made a way to do PC kobolds like they did the other races. But, flight? You don't see how flight can break the game? Here's the relevant hint: give the flyer a ranged attack and see what happens against melee only enemies. You can search up some 3rd edition threads about it if you want. If I recall, one of the good examples is something like the Mountain Giant that a flying 10th level caster can kill - I think it's CR26 or something, though that's clearly wrong too. Though some of the convoluted kill the Tarrasque plans out there fall into the same bucket. I'll see your Fantasy Craft and raise you Rifts. Because clearly a game system containing disparate elements is always a good thing. And hey, in Rifts you can pretty much play whatever you want. Again, obviously a feature. That way Joe can play a homeless guy who wanders from city to city looking for food and a toy bear he lost during the apocalypse, while Barry plays Thor, but wearing full power armor and a fusion rifle. Thankfully, 4e does that. Humans != Eladrin != Genasi != Kalashtar, etc. You just have a more extreme qualifier for 'very basic variation' that apparently includes flight. An ability I'm fine with dnd never giving to its base PCs, frankly. Mutants and Masterminds is point-buy... you pay for every racial ability you get in the currency that directly impacts your other abilities. D&D is level-based. We've tried the 'pay levels for abilities' route before in 3e, in several different ways, and it mostly came up short in public opinion. Which means that playable races shouldn't be things that go too far beyond the other races. That's as much a feature of level-based games as M&M's flexibility is one of its features. [/QUOTE]
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