Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="adamc" data-source="post: 6175531" data-attributes="member: 6691682"><p>I never let the players decide on their items. Either I give them specific intended pieces, or I have them draw from a hand of pieces I've chosen. (We use index cards for treasure.) I do agree with the criticism that 4e gives out too much magical loot, but it's not a huge problem, IMO.</p><p></p><p>When I got started with 4e, all the stat effects were hard to keep track of. Now we use rubber bands of different colors and it's fairly easy, but I still agree it's a valid criticism.</p><p></p><p>What I like about 4e is that when you want to offer a tough combat as a sort of puzzle, you can -- the game's features strongly accomodate that. (I particularly like the grid and the significance of movement.) But when you want to do something else, you can do that too, with a little house-ruling -- we haven't had a fight in the last two sessions, although half of one of them was taken up by a sort of custom skill challenge (save x civilians before y die kind of thing).</p><p></p><p>I find it easy to make adjustments to accomodate less combat-intensive play, but it is hard to take a game lacking the tactical challenge and modify it to really include it -- those kinds of changes need a lot of playtesting. So, for me, 4e is a pretty good base.</p></blockquote><p></p>
[QUOTE="adamc, post: 6175531, member: 6691682"] I never let the players decide on their items. Either I give them specific intended pieces, or I have them draw from a hand of pieces I've chosen. (We use index cards for treasure.) I do agree with the criticism that 4e gives out too much magical loot, but it's not a huge problem, IMO. When I got started with 4e, all the stat effects were hard to keep track of. Now we use rubber bands of different colors and it's fairly easy, but I still agree it's a valid criticism. What I like about 4e is that when you want to offer a tough combat as a sort of puzzle, you can -- the game's features strongly accomodate that. (I particularly like the grid and the significance of movement.) But when you want to do something else, you can do that too, with a little house-ruling -- we haven't had a fight in the last two sessions, although half of one of them was taken up by a sort of custom skill challenge (save x civilians before y die kind of thing). I find it easy to make adjustments to accomodate less combat-intensive play, but it is hard to take a game lacking the tactical challenge and modify it to really include it -- those kinds of changes need a lot of playtesting. So, for me, 4e is a pretty good base. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting 4th Edition
Top