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Revisiting AI as a GM Support Tool
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<blockquote data-quote="Reynard" data-source="post: 9130847" data-attributes="member: 467"><p>I know that talking about AI (I know that is a misnomer, but it is the common parlance, so I am going to keep using it) is controversial. I understand that there are some real issues with the way most AI were trained and the provenance of the data, and I understand there are real concerns about employment impacts and tsunamis of shovelware. This thread is not about those things and if you want to talk about those thing, please start a different thread.</p><p></p><p>This thread is also not about creating commercial products using AI, whether in whole or in part. That is also a separate issue and worth discussing, but it isn't this thread.</p><p></p><p>This thread is about how to use AI tools such as LLMs and image generators to support your work as a GM in running your game at your table.</p><p></p><p>I think image generators are the easiest and most accessible tools for GMs. Instead of doing a Google Image search for a picture of a skull shaped hill on a misty moonlit knight, you can just ask bing or midjourney to make one and show it to your players.</p><p></p><p>Similarly, LLMs can be useful for generating quick NPCs, site descriptions and even stat blocks -- and are ultimately little different than using random charts and tables to do the same.</p><p></p><p>I have been using anthropic's Claude AI recently and find that it works pretty well as a wall I can throw ideas at when I want to generate something interesting for play. Unlike previous software I have used, it responds to ongoing conversations, refining ideas and generating in-fiction text.</p><p></p><p>Do you use AI to help you while running games or during prep? How? Which particular AIs? Do you think it is likely someone will soon market a "AI GM Assistant" type app, or fold AI tools into existing products?</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9130847, member: 467"] I know that talking about AI (I know that is a misnomer, but it is the common parlance, so I am going to keep using it) is controversial. I understand that there are some real issues with the way most AI were trained and the provenance of the data, and I understand there are real concerns about employment impacts and tsunamis of shovelware. This thread is not about those things and if you want to talk about those thing, please start a different thread. This thread is also not about creating commercial products using AI, whether in whole or in part. That is also a separate issue and worth discussing, but it isn't this thread. This thread is about how to use AI tools such as LLMs and image generators to support your work as a GM in running your game at your table. I think image generators are the easiest and most accessible tools for GMs. Instead of doing a Google Image search for a picture of a skull shaped hill on a misty moonlit knight, you can just ask bing or midjourney to make one and show it to your players. Similarly, LLMs can be useful for generating quick NPCs, site descriptions and even stat blocks -- and are ultimately little different than using random charts and tables to do the same. I have been using anthropic's Claude AI recently and find that it works pretty well as a wall I can throw ideas at when I want to generate something interesting for play. Unlike previous software I have used, it responds to ongoing conversations, refining ideas and generating in-fiction text. Do you use AI to help you while running games or during prep? How? Which particular AIs? Do you think it is likely someone will soon market a "AI GM Assistant" type app, or fold AI tools into existing products? Thanks. [/QUOTE]
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