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Revisiting an old question: 4E Liker - anything you worry about?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4488463" data-attributes="member: 710"><p>Quite some time ago, I created a thread asking what 4E optimists did worry about.</p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/221070-d-d-4th-edition-liker-anything-you-worry-about.html" target="_blank"> 4E Liker - anything you worry about? </a></p><p>So, which of your fears have come true? Which haven't? Anything unexpected happen?</p><p></p><p></p><p>I'll start with my original fears.</p><p></p><p>Fear didn't come true, as far as I have seen. It seems easy to get in, despite having a higher complexity in the resource management and decision-making process.</p><p></p><p></p><p>It's as "bad" as I feared. The combat grid part of the game is a lot of fun, but it's not that I didn't expect that. But I still see this as a barrier to entry. If I consider creating a new or secondary group, I would have problems as long as I don't have the space and the material for a combat mat.</p><p></p><p></p><p>The automatic retraining rules take care of that. I didn't foresee this, but it works great for me.</p><p></p><p></p><p>I would have expected spells with damage values like 1d6 damage per level. That didn't happen. Daily powers are powerful (especially all those stances, zones and conjurations stick out), but you want to be careful with them. Especially those powers that hit primarily one target will often be spared for a fight against Elites or Solos, and you don't want to "waste" them on regular monsters.</p><p></p><p></p><p>Healing surges are a brilliant way to eat your cake and have it, too, in my opinion. Yes, healing is an encounter resource, but it's also a daily resource. The trick was simply limiting how much you can heal by the healing surges (daily resource) and the "triggers" to use the healing surge (encounter resources). Very neat.</p><p></p><p></p><p>So far, I am happy with the game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4488463, member: 710"] Quite some time ago, I created a thread asking what 4E optimists did worry about. [url=http://www.enworld.org/forum/d-d-4th-edition-rules/221070-d-d-4th-edition-liker-anything-you-worry-about.html] 4E Liker - anything you worry about? [/url] So, which of your fears have come true? Which haven't? Anything unexpected happen? I'll start with my original fears. Fear didn't come true, as far as I have seen. It seems easy to get in, despite having a higher complexity in the resource management and decision-making process. It's as "bad" as I feared. The combat grid part of the game is a lot of fun, but it's not that I didn't expect that. But I still see this as a barrier to entry. If I consider creating a new or secondary group, I would have problems as long as I don't have the space and the material for a combat mat. The automatic retraining rules take care of that. I didn't foresee this, but it works great for me. I would have expected spells with damage values like 1d6 damage per level. That didn't happen. Daily powers are powerful (especially all those stances, zones and conjurations stick out), but you want to be careful with them. Especially those powers that hit primarily one target will often be spared for a fight against Elites or Solos, and you don't want to "waste" them on regular monsters. Healing surges are a brilliant way to eat your cake and have it, too, in my opinion. Yes, healing is an encounter resource, but it's also a daily resource. The trick was simply limiting how much you can heal by the healing surges (daily resource) and the "triggers" to use the healing surge (encounter resources). Very neat. So far, I am happy with the game. [/QUOTE]
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Revisiting an old question: 4E Liker - anything you worry about?
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