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Revisiting an old question: 4E Liker - anything you worry about?
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<blockquote data-quote="Belphanior" data-source="post: 4490194" data-attributes="member: 12401"><p>Not at all. For most classes there's no such thing as an at-will that's always the best choice. The battlefield is dynamic enough to make the two (or three) at-wills you've got a real meaningful choice.</p><p></p><p>Encounter powers are usually not unleashed right away either, as they're more useful if you set them up right or wait to get better bonuses to hit a little later on. Correct strategy and teamwork is key.</p><p></p><p></p><p></p><p></p><p>As of yet this isn't implemented. But I've found myself caring less about this issue lately. You don't <em>need</em> a chart to build a castle and pay people into becoming your servants. Dedicated sidekicks and cohorts a little trickier to handle, but I've found myself quite unconcerned about the whole thing for some reason.</p><p></p><p></p><p></p><p></p><p>On paper it reads like this should be true, but in practice I haven't seen it. There's enough unusual effects going around, especially in the newer materials, and monster abilities interact sometimes in funky ways with powers (so far without causing a "fatal error"). The way powers work means they create interesting situations, and the manage to do that with a minimum of work. It's just efficient.</p><p></p><p></p><p></p><p></p><p>There's numerous effects to modify saving throws for those who want it. And really, a 30th level mage can just close the book and put away the dice and take over the DM hat for a few minutes while he narrates how the peasants are no match for him. They're powerless before him anyway. Heck, he could resolve it as a skill challenge using Arcana and do it legit.</p></blockquote><p></p>
[QUOTE="Belphanior, post: 4490194, member: 12401"] Not at all. For most classes there's no such thing as an at-will that's always the best choice. The battlefield is dynamic enough to make the two (or three) at-wills you've got a real meaningful choice. Encounter powers are usually not unleashed right away either, as they're more useful if you set them up right or wait to get better bonuses to hit a little later on. Correct strategy and teamwork is key. As of yet this isn't implemented. But I've found myself caring less about this issue lately. You don't [i]need[/i] a chart to build a castle and pay people into becoming your servants. Dedicated sidekicks and cohorts a little trickier to handle, but I've found myself quite unconcerned about the whole thing for some reason. On paper it reads like this should be true, but in practice I haven't seen it. There's enough unusual effects going around, especially in the newer materials, and monster abilities interact sometimes in funky ways with powers (so far without causing a "fatal error"). The way powers work means they create interesting situations, and the manage to do that with a minimum of work. It's just efficient. There's numerous effects to modify saving throws for those who want it. And really, a 30th level mage can just close the book and put away the dice and take over the DM hat for a few minutes while he narrates how the peasants are no match for him. They're powerless before him anyway. Heck, he could resolve it as a skill challenge using Arcana and do it legit. [/QUOTE]
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Revisiting an old question: 4E Liker - anything you worry about?
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