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Revisiting an old question: 4E Liker - anything you worry about?
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<blockquote data-quote="eamon" data-source="post: 4490231" data-attributes="member: 51942"><p>Fear: The similarity of mechanics would give all classes the same feel, with as a side effect making the game feel less open and flexible.</p><p></p><p>Status: Ambivalent. I'm happy to say the class features are quite distinctive, but I'm less happy with powers. Powers seem to feel less varied than 3.5 spells or similar rules, and you get less of them. Feats may be less powerful, but aren't all that different in essence. Counter-intuitively skills seem to be more flexible - although you seemingly get a lot less flexibility, you effectively seem to get more, since it's less of a "mega-optimized vs. hopeless".</p><p></p><p>Outside of combat, however, classes have largely lost their distinctiveness. It's a real shame out-of-combat rules are so slim. In 3.5 the "toolbox" spellcasters may have had a few problematic tricks up their sleeve, but in 4e, they simply removed even non-problematic spells completely, with the minor exception of the wizard's cantrips, or added prohibitive costs (in the form of time and resource consuming rituals). Fey step and swordbond are pretty cool - but I wish this kind of thing was more the norm and less the exception.</p></blockquote><p></p>
[QUOTE="eamon, post: 4490231, member: 51942"] Fear: The similarity of mechanics would give all classes the same feel, with as a side effect making the game feel less open and flexible. Status: Ambivalent. I'm happy to say the class features are quite distinctive, but I'm less happy with powers. Powers seem to feel less varied than 3.5 spells or similar rules, and you get less of them. Feats may be less powerful, but aren't all that different in essence. Counter-intuitively skills seem to be more flexible - although you seemingly get a lot less flexibility, you effectively seem to get more, since it's less of a "mega-optimized vs. hopeless". Outside of combat, however, classes have largely lost their distinctiveness. It's a real shame out-of-combat rules are so slim. In 3.5 the "toolbox" spellcasters may have had a few problematic tricks up their sleeve, but in 4e, they simply removed even non-problematic spells completely, with the minor exception of the wizard's cantrips, or added prohibitive costs (in the form of time and resource consuming rituals). Fey step and swordbond are pretty cool - but I wish this kind of thing was more the norm and less the exception. [/QUOTE]
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Revisiting an old question: 4E Liker - anything you worry about?
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