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Revisiting Dark Sun
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<blockquote data-quote="Mircoles" data-source="post: 4891772" data-attributes="member: 53122"><p>In brief, a character tree consists of one active character (which the player is using as his player character) and three inactive characters. The active character takes part in the adventure, performing actions in the campaign world. When a new adventure begins, the player may switch to one of his inactive characters or keep playing his previously active character to continue play.</p><p> </p><p>That's from the Dark Sun rules booklet. You also started at 3rd, cuz the world was suppose to be so difficult to survive in.</p><p> </p><p>Their good, evil or neutral alignments had to match, but devotion to law or chaos made no difference.</p><p> </p><p>If your characters alignment was changed to no longer fit, either it or the other three would have to be discarded.</p><p> </p><p>When ever your active character would go up in level, one of the inactive characters of lower level could also go up a level.</p><p> </p><p>Lets see, they couldn't freely exchange equipment, magical items, cash or personal items. The characters in the tree were also suppose to know each other and be working towards similiar ends. You could get as detailed in how well they new each other as you wanted or keep it to a minimum.</p><p> </p><p>It was really the only part of the game that to me was a bit odd. But, having a backup is usually a good thing.</p></blockquote><p></p>
[QUOTE="Mircoles, post: 4891772, member: 53122"] In brief, a character tree consists of one active character (which the player is using as his player character) and three inactive characters. The active character takes part in the adventure, performing actions in the campaign world. When a new adventure begins, the player may switch to one of his inactive characters or keep playing his previously active character to continue play. That's from the Dark Sun rules booklet. You also started at 3rd, cuz the world was suppose to be so difficult to survive in. Their good, evil or neutral alignments had to match, but devotion to law or chaos made no difference. If your characters alignment was changed to no longer fit, either it or the other three would have to be discarded. When ever your active character would go up in level, one of the inactive characters of lower level could also go up a level. Lets see, they couldn't freely exchange equipment, magical items, cash or personal items. The characters in the tree were also suppose to know each other and be working towards similiar ends. You could get as detailed in how well they new each other as you wanted or keep it to a minimum. It was really the only part of the game that to me was a bit odd. But, having a backup is usually a good thing. [/QUOTE]
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