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Revisiting Keep on the Borderlands
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<blockquote data-quote="thedungeondelver" data-source="post: 4285936" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Once again, someone seems to be missing the point of a module, or indeed getting your head in the game of DMing. The rote monotony of "kill one humanoid after the other" is totally broken up by, actually, you know, playing them <em>smart</em> as a DM. The very module says that the monsters should be innovating, there should be reinforcements sent for, etc. The notion that they wouldn't get smarter as more home invasions occur isn't a shortcoming of the module, it's a shortcoming of the DM running the module.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Modules are frameworks, the DM makes them live and breathe and do more than sit there and get shot at by players.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4285936, member: 34865"] [font=century gothic] Once again, someone seems to be missing the point of a module, or indeed getting your head in the game of DMing. The rote monotony of "kill one humanoid after the other" is totally broken up by, actually, you know, playing them [i]smart[/i] as a DM. The very module says that the monsters should be innovating, there should be reinforcements sent for, etc. The notion that they wouldn't get smarter as more home invasions occur isn't a shortcoming of the module, it's a shortcoming of the DM running the module. Modules are frameworks, the DM makes them live and breathe and do more than sit there and get shot at by players. [/font] [/QUOTE]
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Community
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Revisiting Keep on the Borderlands
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