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Revisiting Leadership.
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<blockquote data-quote="Rystil Arden" data-source="post: 3535166" data-attributes="member: 29014"><p>I agree with your sentiment, but I think that the two level drop serves to achieve that. The Point Buy cut just makes the cohort less survivable.</p><p></p><p>Let's take a concrete example.</p><p></p><p>Bob the Level 6 Fighter takes Leadership. Bob wants to have a support cohort, not a showstealer, and he really wants to have a Wizard NPC he met in one of his adventures join up. The Wizard NPC, named Anne, mainly focuses on buffs and support spells. She also only has level 2 spells, so she's not really going to grab the spotlight even if she did throw an Evocation or two.</p><p></p><p>Here's the trouble, though--Bob has 59 HP. Crappy run-of-the-mill level 6 Wizards (a fight between a level 6 party and a level 6 enemy Wizard alone should be a cakewalk) will be tossing around 6d6 Fireballs that hit the whole party, but Bob is fine, since that only deals 21 Damage to him, or less if he saves. Let's look at Anne, though. To make the comparison in PB simple, I'll assume that the 5 PB loss (between 30 PB and 25 PB) means 5 less Con for Anne, going up to the point where Con starts costing extra. Thus, Anne has 9 HP at 25 PB, 17 HP at 28 PB, and 21 HP at 30 PB. Even with the maximum PB, Anne still is disabled by the casual Fireball of a crappy easy enemy Wizard. At 25 PB, she's not just unconscious--she's dead! And even if she makes the Ref save by some miracle, she's still knocked out.</p><p></p><p>As you can see, the main goal of the increased PB is survivability of the cohort, which is already fragile by virtue of being two levels below.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3535166, member: 29014"] I agree with your sentiment, but I think that the two level drop serves to achieve that. The Point Buy cut just makes the cohort less survivable. Let's take a concrete example. Bob the Level 6 Fighter takes Leadership. Bob wants to have a support cohort, not a showstealer, and he really wants to have a Wizard NPC he met in one of his adventures join up. The Wizard NPC, named Anne, mainly focuses on buffs and support spells. She also only has level 2 spells, so she's not really going to grab the spotlight even if she did throw an Evocation or two. Here's the trouble, though--Bob has 59 HP. Crappy run-of-the-mill level 6 Wizards (a fight between a level 6 party and a level 6 enemy Wizard alone should be a cakewalk) will be tossing around 6d6 Fireballs that hit the whole party, but Bob is fine, since that only deals 21 Damage to him, or less if he saves. Let's look at Anne, though. To make the comparison in PB simple, I'll assume that the 5 PB loss (between 30 PB and 25 PB) means 5 less Con for Anne, going up to the point where Con starts costing extra. Thus, Anne has 9 HP at 25 PB, 17 HP at 28 PB, and 21 HP at 30 PB. Even with the maximum PB, Anne still is disabled by the casual Fireball of a crappy easy enemy Wizard. At 25 PB, she's not just unconscious--she's dead! And even if she makes the Ref save by some miracle, she's still knocked out. As you can see, the main goal of the increased PB is survivability of the cohort, which is already fragile by virtue of being two levels below. [/QUOTE]
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