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<blockquote data-quote="Bront" data-source="post: 3537122" data-attributes="member: 19696"><p>That's specificly targeted at casters though.</p><p></p><p>If I built Mook, the Half-Orc Fighter, he COULD have a strength of 20, but now you've capped it at 16. His strength of 20 would help make up for his 2 level deficiency as a fighter (lower BAB, less feats, etc). Of course, with 25 points, you wouldn't have much left to go to 20 anyway, with 28 or 30 you could do it, but it's still costly (It's the point buy system, it's what happens).</p><p></p><p>You're still forgetting the 2 level drop in spells. The cohort has less spells, lower level spells, and even with a higher casting stat, saves are still lower (see the lower level spells). Not to mention the fact that 5 points only brings a 15 to a 17. You get less for your points if you spend them like that. If they go for high stats, they have to sacrifice somewhere else. I don't see that as a problem.</p><p></p><p>As far as gear goes, on initial creation, I'd expect them to be a bit undergeared, but then, so are many of the LEW players. After creation, they find whatever they find in the world, which means players can spend money on them, they get shares of the goodies (though I'd generaly feel players would get first dibs on the cool stuff) so it can adjust to more survivable after creation. Attributes are permanent, so you're just kinda screwed.</p></blockquote><p></p>
[QUOTE="Bront, post: 3537122, member: 19696"] That's specificly targeted at casters though. If I built Mook, the Half-Orc Fighter, he COULD have a strength of 20, but now you've capped it at 16. His strength of 20 would help make up for his 2 level deficiency as a fighter (lower BAB, less feats, etc). Of course, with 25 points, you wouldn't have much left to go to 20 anyway, with 28 or 30 you could do it, but it's still costly (It's the point buy system, it's what happens). You're still forgetting the 2 level drop in spells. The cohort has less spells, lower level spells, and even with a higher casting stat, saves are still lower (see the lower level spells). Not to mention the fact that 5 points only brings a 15 to a 17. You get less for your points if you spend them like that. If they go for high stats, they have to sacrifice somewhere else. I don't see that as a problem. As far as gear goes, on initial creation, I'd expect them to be a bit undergeared, but then, so are many of the LEW players. After creation, they find whatever they find in the world, which means players can spend money on them, they get shares of the goodies (though I'd generaly feel players would get first dibs on the cool stuff) so it can adjust to more survivable after creation. Attributes are permanent, so you're just kinda screwed. [/QUOTE]
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