Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting material components - enforcing in a game focused on resource-management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7501327" data-attributes="member: 6801228"><p>See I disagree, because I find tracking this sort of stuff to be aggravating and generally useless. </p><p></p><p>Now, before I get into why, I will say to the OP, it's a really cool idea and I hope everyone has a blast with it. It just isn't for me. </p><p></p><p>And that's because a lot of these components are either pointlessly ubiquitous, or so specific as to be ridiculous. </p><p></p><p>For example, random page flip into PHB... the Resistance Cantrip has a component of "A miniature Cloak", not a piece of cloth, not a cloak for a child, this sounds like someone has to have found a pixie sized, fully stiched cloak. For a cantrip that no one really uses anyways. Where do you get something like that? How much would a tailor charge to make one since a normal sized cloak isn't listed? It would easily be a couple silver, which isn't a lot but why are we bothering? Or what about something like Hex requiring a petrified eye of a newt. How would you ever aquire that? Cast petrify (a 6th level spell requiring lime [I assume the caustic chemical not the fruit] water and earth) on a newt and then chiseling out if eyeball? </p><p></p><p>Chromatic Orb is one that constantly annoys me, because players like to take it at first level, but it requires a diamond worth 50 gold. No 1st level character is capable of affording that, so if I didn't hand wave it away then when my sorcerer got excited to cast their spell for the first time I'd have to tell them, "oh sorry, you aren't rich enough to cast that spell you picked" and that isn't fun for anyone. </p><p></p><p>Then you get the something like Barkskin "a handful of oak bark". Here you have two options, either the party finds an oak tree because they are common enough in the area, they have the item, and then they must remember they have it and mark it on their sheet constantly when remaking sheets. Or, you are in an area where oaks don't grow, and I'm not even talking desert or tundra, a lot of plants have very specific biomes and if you don't want to just handwave it then you need to determine if this setting would support oak trees that the party could find. Then, after they have it.... it doesn't matter. It's just a gotta check "I cast barkskin" "Wait do you have Oak Bark on you" "Yes" "Is it on your character sheet". Is going to get old. Same with a lot of those, Yew Leaves for Detect Poison, Sumac leaves for Flameblade, wychwood for Dancing Lights, Licorice root for Haste (I don't even know what that is). Do all these grow in the same environments, how hard are they to actually find? </p><p></p><p>Also you get stuff like Banishment which requires "An item distasteful to the target". Which is going to be... what? We had a game where our cleric banished a Giant Ape so we could get into the tower it was guarding and fight it through the doorway. We didn't expect to fight a Giant Ape, so we didn't grab "something distasteful to this Giant Ape" and even if we did know, how are we supposed to know what to get? If they need to have the material component first, does just getting it for one creature work, what is distasteful to Bjorn the City Watchmen that the Cleric Banished so he wouldn't get hurt, do you know? It becomes a mess. </p><p></p><p></p><p></p><p>And the end result is either nothing changes from normal, because players either pick spells with easy components that they can quickly find and then use their focuses throughout, or you have spellcasters unable to cast their spells. Also, if you are targeting focuses.... shouldn't you also target component pouches? It'd be even better for the enemy since then the caster might not be able to cast any spell at all. Not sure how much fun it is for the player though, especially if you don't do similar by trying to disarm fighters and break arrow quivers for archers. Though, picking up most weapons is a non-action once per turn so in the end disarming them alone doesn't do anything, you also got to steal the stuff and then you are mostly rolling athletics checks to wrestle over their weapons and items instead of actually damaging each other, which just drags things out. </p><p></p><p>I personally just don't see the value in it for the occassional "Oh, the wizard goes to the graveyard to get more grave dirt for that spell. That's a cool character scene."</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7501327, member: 6801228"] See I disagree, because I find tracking this sort of stuff to be aggravating and generally useless. Now, before I get into why, I will say to the OP, it's a really cool idea and I hope everyone has a blast with it. It just isn't for me. And that's because a lot of these components are either pointlessly ubiquitous, or so specific as to be ridiculous. For example, random page flip into PHB... the Resistance Cantrip has a component of "A miniature Cloak", not a piece of cloth, not a cloak for a child, this sounds like someone has to have found a pixie sized, fully stiched cloak. For a cantrip that no one really uses anyways. Where do you get something like that? How much would a tailor charge to make one since a normal sized cloak isn't listed? It would easily be a couple silver, which isn't a lot but why are we bothering? Or what about something like Hex requiring a petrified eye of a newt. How would you ever aquire that? Cast petrify (a 6th level spell requiring lime [I assume the caustic chemical not the fruit] water and earth) on a newt and then chiseling out if eyeball? Chromatic Orb is one that constantly annoys me, because players like to take it at first level, but it requires a diamond worth 50 gold. No 1st level character is capable of affording that, so if I didn't hand wave it away then when my sorcerer got excited to cast their spell for the first time I'd have to tell them, "oh sorry, you aren't rich enough to cast that spell you picked" and that isn't fun for anyone. Then you get the something like Barkskin "a handful of oak bark". Here you have two options, either the party finds an oak tree because they are common enough in the area, they have the item, and then they must remember they have it and mark it on their sheet constantly when remaking sheets. Or, you are in an area where oaks don't grow, and I'm not even talking desert or tundra, a lot of plants have very specific biomes and if you don't want to just handwave it then you need to determine if this setting would support oak trees that the party could find. Then, after they have it.... it doesn't matter. It's just a gotta check "I cast barkskin" "Wait do you have Oak Bark on you" "Yes" "Is it on your character sheet". Is going to get old. Same with a lot of those, Yew Leaves for Detect Poison, Sumac leaves for Flameblade, wychwood for Dancing Lights, Licorice root for Haste (I don't even know what that is). Do all these grow in the same environments, how hard are they to actually find? Also you get stuff like Banishment which requires "An item distasteful to the target". Which is going to be... what? We had a game where our cleric banished a Giant Ape so we could get into the tower it was guarding and fight it through the doorway. We didn't expect to fight a Giant Ape, so we didn't grab "something distasteful to this Giant Ape" and even if we did know, how are we supposed to know what to get? If they need to have the material component first, does just getting it for one creature work, what is distasteful to Bjorn the City Watchmen that the Cleric Banished so he wouldn't get hurt, do you know? It becomes a mess. And the end result is either nothing changes from normal, because players either pick spells with easy components that they can quickly find and then use their focuses throughout, or you have spellcasters unable to cast their spells. Also, if you are targeting focuses.... shouldn't you also target component pouches? It'd be even better for the enemy since then the caster might not be able to cast any spell at all. Not sure how much fun it is for the player though, especially if you don't do similar by trying to disarm fighters and break arrow quivers for archers. Though, picking up most weapons is a non-action once per turn so in the end disarming them alone doesn't do anything, you also got to steal the stuff and then you are mostly rolling athletics checks to wrestle over their weapons and items instead of actually damaging each other, which just drags things out. I personally just don't see the value in it for the occassional "Oh, the wizard goes to the graveyard to get more grave dirt for that spell. That's a cool character scene." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting material components - enforcing in a game focused on resource-management
Top