Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting material components - enforcing in a game focused on resource-management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7501350" data-attributes="member: 97077"><p>I probably wouldn't do this in any of my games, but if I did, it would likely be handled as <em>foraging</em> (see Basic Rules, "Activities While Traveling" pages 64-65 and DMG, "Foraging" page 111). So, while the PCs are traveling the wilderness or a dungeon, the spellcaster can opt to forage if the party is going at a slow pace. A passive Wisdom (Survival) check would resolve the outcome, if it's in question. The risk in doing this for the spellcaster is that he or she is automatically surprised if a wandering monster happens upon the party (and is trying to be stealthy). The other trade-off is that, unlike foraging food and water, this could reasonably be established as a little trickier and the group can only travel at a slow pace instead of a slow or normal pace. In a game like mine, traveling at a slow pace likely means you have less time to complete your quest and risk failure and, the longer you take to get around, the higher the frequency of wandering monster checks. </p><p></p><p>Rather than be about foraging specific items and keeping track of them, it would have to be something like you got the components or you don't. I'm not sure how I'd work that part out exactly, but I certainly would not get so granular as have the spellcasters track specific components outside of ones that cost an appreciable amount of gold.</p></blockquote><p></p>
[QUOTE="iserith, post: 7501350, member: 97077"] I probably wouldn't do this in any of my games, but if I did, it would likely be handled as [I]foraging[/I] (see Basic Rules, "Activities While Traveling" pages 64-65 and DMG, "Foraging" page 111). So, while the PCs are traveling the wilderness or a dungeon, the spellcaster can opt to forage if the party is going at a slow pace. A passive Wisdom (Survival) check would resolve the outcome, if it's in question. The risk in doing this for the spellcaster is that he or she is automatically surprised if a wandering monster happens upon the party (and is trying to be stealthy). The other trade-off is that, unlike foraging food and water, this could reasonably be established as a little trickier and the group can only travel at a slow pace instead of a slow or normal pace. In a game like mine, traveling at a slow pace likely means you have less time to complete your quest and risk failure and, the longer you take to get around, the higher the frequency of wandering monster checks. Rather than be about foraging specific items and keeping track of them, it would have to be something like you got the components or you don't. I'm not sure how I'd work that part out exactly, but I certainly would not get so granular as have the spellcasters track specific components outside of ones that cost an appreciable amount of gold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting material components - enforcing in a game focused on resource-management
Top