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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="Blue" data-source="post: 7501404" data-attributes="member: 20564"><p>Question #1: Will you ever run foe casters who can not cast their spells because you have decided they wouldn't have that component. Will you do it willy-nilly, as in sometimes "ooops, I'm out of that" or "I've only got enough to cast it once" for things that the CR would count on doing repeatedly?</p><p></p><p>If it doesn't happen with a somewhat equal parity to PC casters, then it's putting in place rules that sound fair but in effect only hinder & nerf the PCs.</p><p></p><p>You might even want to take it out of your own hands, assigning a random chance to any spell the foe casts with components. (Don't bother to roll until you've chosen to cut down on prep work.)</p><p></p><p>Question #2: Will you be giving spell components as treasure, for the full load of spells the caster had (often multiples for consumables)? Is this in place of normally rolled treasure or in addition to it? If the PCs fail to kill an enemy caster fast, are you double-penalizing them by also subtracting the price of high cost spell components from what is granted?</p></blockquote><p></p>
[QUOTE="Blue, post: 7501404, member: 20564"] Question #1: Will you ever run foe casters who can not cast their spells because you have decided they wouldn't have that component. Will you do it willy-nilly, as in sometimes "ooops, I'm out of that" or "I've only got enough to cast it once" for things that the CR would count on doing repeatedly? If it doesn't happen with a somewhat equal parity to PC casters, then it's putting in place rules that sound fair but in effect only hinder & nerf the PCs. You might even want to take it out of your own hands, assigning a random chance to any spell the foe casts with components. (Don't bother to roll until you've chosen to cut down on prep work.) Question #2: Will you be giving spell components as treasure, for the full load of spells the caster had (often multiples for consumables)? Is this in place of normally rolled treasure or in addition to it? If the PCs fail to kill an enemy caster fast, are you double-penalizing them by also subtracting the price of high cost spell components from what is granted? [/QUOTE]
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