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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="5ekyu" data-source="post: 7501454" data-attributes="member: 6919838"><p>"That doesn't, IMO, nerf casters."</p><p></p><p>The must use comp to,learn depends on how easy comps are to get. If i want to learn at 3rd level the Aggie Scorcher are red dragon scales so common its likely i can find them? </p><p></p><p>If at 2nd level i want to add Tasha's but we are in the field, are there Tart Bushes? </p><p></p><p>Now, you may laugh at my Tasha example, but consider instead find familiar.</p><p></p><p>Now be a Rogue going Trickster at 3rd level in the field. No town nesrby but we leveled up. He is REQUIRED to pick his spells then and he will not get a chance to take another non-enchant spell until like 5 levels later.</p><p></p><p>So you put him in the quandry, pick a spell he wont be able to use for who knows how long, or pick a spell without comps and wait 5 levels for his familiar.</p><p></p><p>This gets back to the issue of changing the materials as part of a comprehensive change - like say "you only level during downtime at signigicant towns - week of training and work and cost/access."</p><p></p><p>Not a hypothetical, happened in the game i play. Waiting on level up info now but it looks like our Trickster just spent the entirety of his 3rd level without getting mats for his FF since we finally made it to the keep where we hope he can find the ingredients. His choice was to basically "waste" that spell because he did not want to wait until 8th and the special choice at 3rd cannot change. </p><p></p><p>He also skipped Tasha's because "no tart bushes" and cannot use focus so... How long do tarts last? I doubt he will ever take it even though its right up the trickster alley.</p><p></p><p>In practical terms, either the rule plays a role that is noticably problematic for material spells or its gonna be a lot of rule for little notice.</p><p></p><p>If its the former its gonna significantly impact spell choice.</p><p></p><p>If not, its likely gonna be not that much different so why bother? Is it woeth these rules for "when i level i spend screen time routinely gathering mu bugs and dust"?</p><p></p><p>We started our current game naked and equipmentless. Our whole first level was without our gear. My halfling could not cast light, but because i took all my other spelks as non-mats was otherwise not hindered. Still no light spell, no torches was significant to half the party. </p><p></p><p>But it could have been much worse.</p><p></p><p>Either was my list of prioritized spell candidates now lists them in order of material demand and availability. </p><p></p><p>Maybe you will find a sweet spot **without an overhaul** where there is "enough change and better flavor to,make it worth tracking" but not "so much change it negatively impacts long term play and limits spell choices."</p><p></p><p>But before that can be guessed at - how common are red dragon scales and how,long do tarts last in a spell pouch before going bad and smelly?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7501454, member: 6919838"] "That doesn't, IMO, nerf casters." The must use comp to,learn depends on how easy comps are to get. If i want to learn at 3rd level the Aggie Scorcher are red dragon scales so common its likely i can find them? If at 2nd level i want to add Tasha's but we are in the field, are there Tart Bushes? Now, you may laugh at my Tasha example, but consider instead find familiar. Now be a Rogue going Trickster at 3rd level in the field. No town nesrby but we leveled up. He is REQUIRED to pick his spells then and he will not get a chance to take another non-enchant spell until like 5 levels later. So you put him in the quandry, pick a spell he wont be able to use for who knows how long, or pick a spell without comps and wait 5 levels for his familiar. This gets back to the issue of changing the materials as part of a comprehensive change - like say "you only level during downtime at signigicant towns - week of training and work and cost/access." Not a hypothetical, happened in the game i play. Waiting on level up info now but it looks like our Trickster just spent the entirety of his 3rd level without getting mats for his FF since we finally made it to the keep where we hope he can find the ingredients. His choice was to basically "waste" that spell because he did not want to wait until 8th and the special choice at 3rd cannot change. He also skipped Tasha's because "no tart bushes" and cannot use focus so... How long do tarts last? I doubt he will ever take it even though its right up the trickster alley. In practical terms, either the rule plays a role that is noticably problematic for material spells or its gonna be a lot of rule for little notice. If its the former its gonna significantly impact spell choice. If not, its likely gonna be not that much different so why bother? Is it woeth these rules for "when i level i spend screen time routinely gathering mu bugs and dust"? We started our current game naked and equipmentless. Our whole first level was without our gear. My halfling could not cast light, but because i took all my other spelks as non-mats was otherwise not hindered. Still no light spell, no torches was significant to half the party. But it could have been much worse. Either was my list of prioritized spell candidates now lists them in order of material demand and availability. Maybe you will find a sweet spot **without an overhaul** where there is "enough change and better flavor to,make it worth tracking" but not "so much change it negatively impacts long term play and limits spell choices." But before that can be guessed at - how common are red dragon scales and how,long do tarts last in a spell pouch before going bad and smelly? [/QUOTE]
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