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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="MNblockhead" data-source="post: 7501477" data-attributes="member: 6796661"><p>@5ekya I think it is important to remember that I'm not suggesting this for every campaign. My next campaign is an old school mega-dungeon. They are expected to be going in and coming out, over and over again. </p><p></p><p>No-one will level up "in the field" (in this case in the dungeon). Once you have enough XP to level up, you have to train to get the level. They have to go back to the academy / guild / the crazy hermit on the mountain / their personal laboratory. Non-casters have no benefit over casters because they most all get to a location where they can train to level up. </p><p></p><p>Moreover, in this campaign, XP is mostly received for treasure extracted from the dungeon. </p><p></p><p>It is a different style campaign than most 5e games. </p><p></p><p>But even if I was playing a more typical AP, I see nothing wrong with requiring training to get a level. </p><p></p><p>For the most part, you'll be able to get access to the material components from the source of your training. After that, you can use your focus to cast it, even if you can't easily find the component for your own possession. </p><p></p><p>Now, if you play a campaign where you are ranging out in the wilds and you leveling up is all self-taught, by-your-own bootstraps style, then, yes, maybe you'll want to consider handwaving material components.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7501477, member: 6796661"] @5ekya I think it is important to remember that I'm not suggesting this for every campaign. My next campaign is an old school mega-dungeon. They are expected to be going in and coming out, over and over again. No-one will level up "in the field" (in this case in the dungeon). Once you have enough XP to level up, you have to train to get the level. They have to go back to the academy / guild / the crazy hermit on the mountain / their personal laboratory. Non-casters have no benefit over casters because they most all get to a location where they can train to level up. Moreover, in this campaign, XP is mostly received for treasure extracted from the dungeon. It is a different style campaign than most 5e games. But even if I was playing a more typical AP, I see nothing wrong with requiring training to get a level. For the most part, you'll be able to get access to the material components from the source of your training. After that, you can use your focus to cast it, even if you can't easily find the component for your own possession. Now, if you play a campaign where you are ranging out in the wilds and you leveling up is all self-taught, by-your-own bootstraps style, then, yes, maybe you'll want to consider handwaving material components. [/QUOTE]
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