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General Tabletop Discussion
*Dungeons & Dragons
Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="JiffyPopTart" data-source="post: 7501498" data-attributes="member: 4881"><p>*Disclaimer: Everything I say here is coming from the point-of-view of someone who wouldn't find tracking material components interesting in any way.</p><p></p><p>I think that if you were going to go for a campaign feel where you are going to micromanage tracking material components, you should also similarly enforce tracking on non-spellcasters so that every player has an "item list" of junk they have to keep track of. The easiest non-spellcaster to enforce this with is an archer, since you can easily "count arrows" during the adventure. A harder, needing houserule, bit of tracking is going to be coming up with something to penalize armor wearers, melee weapon users, and even tool users (mostly thieves tools but it could vary).</p><p></p><p>If the wizards need to keep dumping gold (or time) into purchasing (or finding) components, the fighters should be doing the same getting their armor repaired and swords sharpened, and the rogues should be constantly repurchasing used up and broken thieves tools. When your shield strap breaks in the middle of the cave of despair there isn't an armorer around to repair the damage...much less you being able to do it in the field without a portable workbench at a minimum.</p><p></p><p>Similarly, if your foes are going to play smart and go for the wizards focus constantly, they should similarly be doing the same with archers bowstrings, bards instruments, and other items they can destroy to take the PCs out of the fight, at least with their primary attack choice.</p><p></p><p>If you want to make the "thrill of upkeep" a fun part of your campaign and your players are onboard with it then you should make ALL the characters have to do the work, not just a subset of them.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7501498, member: 4881"] *Disclaimer: Everything I say here is coming from the point-of-view of someone who wouldn't find tracking material components interesting in any way. I think that if you were going to go for a campaign feel where you are going to micromanage tracking material components, you should also similarly enforce tracking on non-spellcasters so that every player has an "item list" of junk they have to keep track of. The easiest non-spellcaster to enforce this with is an archer, since you can easily "count arrows" during the adventure. A harder, needing houserule, bit of tracking is going to be coming up with something to penalize armor wearers, melee weapon users, and even tool users (mostly thieves tools but it could vary). If the wizards need to keep dumping gold (or time) into purchasing (or finding) components, the fighters should be doing the same getting their armor repaired and swords sharpened, and the rogues should be constantly repurchasing used up and broken thieves tools. When your shield strap breaks in the middle of the cave of despair there isn't an armorer around to repair the damage...much less you being able to do it in the field without a portable workbench at a minimum. Similarly, if your foes are going to play smart and go for the wizards focus constantly, they should similarly be doing the same with archers bowstrings, bards instruments, and other items they can destroy to take the PCs out of the fight, at least with their primary attack choice. If you want to make the "thrill of upkeep" a fun part of your campaign and your players are onboard with it then you should make ALL the characters have to do the work, not just a subset of them. DS [/QUOTE]
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