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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="5ekyu" data-source="post: 7501583" data-attributes="member: 6919838"><p>Again, you list changes but not their weight, necessity or even benefit... to be wieghed vs the bookkeeping and use of screen time.</p><p></p><p>1 - Another tie - do you find you do not have the ability to establish enough ties now? Is the adding of "at spell time you might maybe need to ask them about a certain component *if* you do not just decide "screw it not worth the bother" going to add enough screentime activity to show these ties *that are mkore interesting than the ways you have now* to make it worth your while to add house rules and deal with possible side effects - especially when you tell the magic guys "yeah but nothing like this for the fighters"? </p><p></p><p>2 - there is already reason to have backups for focuses and spell comp pouches in 5e now. You already need by RAW to track consumables and costly components. Where is this gold sink and how significant is it above and beyond the normal training costs? is it going to be included in training costs for arcanists? is your target that it is going to amount over time to 1% more cost? 10%, 50%. 100%? Is having the house rule and its "alternative costs" on top of training worth potential downsides like discouraging casters from taking as many or many material spells?</p><p></p><p>3 - yes, you can find a few cases where you like the impact it has on spells - but lets face it - unless you have gone thru the book and assessed the impact spell by spell - work you said you did not want to do iirc - then its just as likely to break some - making them less interesting, less useful than they need to be. Is tasha's a problem so that finding and keeping tarts fresh in your gear is needed to reign it in? More on banishment later... but without the homework - its guesswork..</p><p></p><p>4 - It changes the "origin point" of plot hooks, not more. in 5e now, the need to find a component is already a plot-hook you can have in play. it can occur when a component is consumable or is costly. it can occur when out in the field, when leveling up with new spells, after conflict, after theft etc. Is having the house rule and its "alternative spicing" worth potential downsides like discouraging casters from taking as many or many material spells?</p><p></p><p>5 - Again - there are already reasons and needs to explore specifically related to components - costly and consumables or shortages in town etc etc etc without your house rules at all. In addition to these there are the gazillion others. Is having the house rule and its "alternative spicing" worth potential downsides like discouraging casters from taking as many or many material spells?</p><p></p><p>On Banishment which you tout as a success...</p><p></p><p>How does that work under your rule different from RAW?</p><p></p><p>As i understand at the time you learn banishment, you would have to get the materials once - say find something distasteful to a chicken and then banish a chicken. Then you could use your focus and use a matcomp pouch? </p><p></p><p>So, its more interesting and less game breaking to throw a chicken to the plane of fire? That makes it less of an in-game problem?</p><p></p><p>Or are you going to have a special subset of house rules spell-by-spell? back to that homework?</p><p></p><p>For me, i would simply house rule "which is consumed by the spell" to the material comp on Banishment and viola - now they have to spend a component every time which bring it to "get to know your target" and not "banish a chicken and now i can use my focus on whatever i want"</p><p></p><p>Same thing i tend to do with say the summon demon spell which requires "blood from a humanoid that died within 24 hours" when i did my homework.</p><p></p><p> The rule you seem to be suggesting and leaning towards and the hopes you have for it seem to not link-up well from either a need nor a result perspective. </p><p></p><p>Are any of these (whenc ompared with the alternatives existing now in RAW or with more targeted house rules) worth "damn, forget it, wont play arcanist" or "nah, i will just skip magics with materials that are any trouble at all" which seem to just bypass the entire rule you add and avoid the extra bookkeeping?</p><p></p><p>What are your house rules for "tarts in a pouch?" Surely if you expect the players to add them and track them you have a weight, price, volume and how long they survive in a pouch in hot rainy weather, right? What does a stick of incense cost? What the heck is Wychwood and how does one find it? What terrains is it native to?</p><p></p><p>You asked about how this is different from tracking rations, waterskins, arrows and darts and other consumables and expendables - - well - those things already have weights and costs provided. many of the matcomps do not. So if you want to treat them the same but not do a lot of work... how can that work?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7501583, member: 6919838"] Again, you list changes but not their weight, necessity or even benefit... to be wieghed vs the bookkeeping and use of screen time. 1 - Another tie - do you find you do not have the ability to establish enough ties now? Is the adding of "at spell time you might maybe need to ask them about a certain component *if* you do not just decide "screw it not worth the bother" going to add enough screentime activity to show these ties *that are mkore interesting than the ways you have now* to make it worth your while to add house rules and deal with possible side effects - especially when you tell the magic guys "yeah but nothing like this for the fighters"? 2 - there is already reason to have backups for focuses and spell comp pouches in 5e now. You already need by RAW to track consumables and costly components. Where is this gold sink and how significant is it above and beyond the normal training costs? is it going to be included in training costs for arcanists? is your target that it is going to amount over time to 1% more cost? 10%, 50%. 100%? Is having the house rule and its "alternative costs" on top of training worth potential downsides like discouraging casters from taking as many or many material spells? 3 - yes, you can find a few cases where you like the impact it has on spells - but lets face it - unless you have gone thru the book and assessed the impact spell by spell - work you said you did not want to do iirc - then its just as likely to break some - making them less interesting, less useful than they need to be. Is tasha's a problem so that finding and keeping tarts fresh in your gear is needed to reign it in? More on banishment later... but without the homework - its guesswork.. 4 - It changes the "origin point" of plot hooks, not more. in 5e now, the need to find a component is already a plot-hook you can have in play. it can occur when a component is consumable or is costly. it can occur when out in the field, when leveling up with new spells, after conflict, after theft etc. Is having the house rule and its "alternative spicing" worth potential downsides like discouraging casters from taking as many or many material spells? 5 - Again - there are already reasons and needs to explore specifically related to components - costly and consumables or shortages in town etc etc etc without your house rules at all. In addition to these there are the gazillion others. Is having the house rule and its "alternative spicing" worth potential downsides like discouraging casters from taking as many or many material spells? On Banishment which you tout as a success... How does that work under your rule different from RAW? As i understand at the time you learn banishment, you would have to get the materials once - say find something distasteful to a chicken and then banish a chicken. Then you could use your focus and use a matcomp pouch? So, its more interesting and less game breaking to throw a chicken to the plane of fire? That makes it less of an in-game problem? Or are you going to have a special subset of house rules spell-by-spell? back to that homework? For me, i would simply house rule "which is consumed by the spell" to the material comp on Banishment and viola - now they have to spend a component every time which bring it to "get to know your target" and not "banish a chicken and now i can use my focus on whatever i want" Same thing i tend to do with say the summon demon spell which requires "blood from a humanoid that died within 24 hours" when i did my homework. The rule you seem to be suggesting and leaning towards and the hopes you have for it seem to not link-up well from either a need nor a result perspective. Are any of these (whenc ompared with the alternatives existing now in RAW or with more targeted house rules) worth "damn, forget it, wont play arcanist" or "nah, i will just skip magics with materials that are any trouble at all" which seem to just bypass the entire rule you add and avoid the extra bookkeeping? What are your house rules for "tarts in a pouch?" Surely if you expect the players to add them and track them you have a weight, price, volume and how long they survive in a pouch in hot rainy weather, right? What does a stick of incense cost? What the heck is Wychwood and how does one find it? What terrains is it native to? You asked about how this is different from tracking rations, waterskins, arrows and darts and other consumables and expendables - - well - those things already have weights and costs provided. many of the matcomps do not. So if you want to treat them the same but not do a lot of work... how can that work? [/QUOTE]
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