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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="MNblockhead" data-source="post: 7505608" data-attributes="member: 6796661"><p>Okay, now that it has been decided not to impose any requirement to find or track any physical components whatsoever, why have component pouches at all? </p><p></p><p>If a wizard finds a spell in a dungeon, is it assumed that the material component just happens to be in the wizard's pouch? Does the wizard need to get to civilized area where the material components and fine ink can be found, or can they spend two hours holed up in a dungeon or in a wilderness camp and just subtract 50 gp that was somehow spent?</p><p></p><p>If you are going to ignore material components, why not just do away with component bags and Material components all together?</p><p></p><p>I'm tempted to simply change any spell that lists a material component WITHOUT A VALUE as Wand/Staff/Holy Symbol? There should be 4 types of components: verbal, somatic, focus, and material. Material would only be for items with a value. The cost represented by the 50 GP is for the special fine inks needed to record it. A wizard can stock up on the ink and record the spell into a spell book anywhere the wizard can safely spend 2 hours copying it. </p><p></p><p>Keep low-value ingredients for potions. Ignore them for spells. </p><p></p><p>In the nearly four years that I've been running 5e, component pouches have never been used. Trinkets have more flavor and utility than material components in 5e. I understand the call back to tradition, but I'm close to just saying that you have to have a focus and the only material components other than focuses that can be used to cast spells are those with values listed in the spell description.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7505608, member: 6796661"] Okay, now that it has been decided not to impose any requirement to find or track any physical components whatsoever, why have component pouches at all? If a wizard finds a spell in a dungeon, is it assumed that the material component just happens to be in the wizard's pouch? Does the wizard need to get to civilized area where the material components and fine ink can be found, or can they spend two hours holed up in a dungeon or in a wilderness camp and just subtract 50 gp that was somehow spent? If you are going to ignore material components, why not just do away with component bags and Material components all together? I'm tempted to simply change any spell that lists a material component WITHOUT A VALUE as Wand/Staff/Holy Symbol? There should be 4 types of components: verbal, somatic, focus, and material. Material would only be for items with a value. The cost represented by the 50 GP is for the special fine inks needed to record it. A wizard can stock up on the ink and record the spell into a spell book anywhere the wizard can safely spend 2 hours copying it. Keep low-value ingredients for potions. Ignore them for spells. In the nearly four years that I've been running 5e, component pouches have never been used. Trinkets have more flavor and utility than material components in 5e. I understand the call back to tradition, but I'm close to just saying that you have to have a focus and the only material components other than focuses that can be used to cast spells are those with values listed in the spell description. [/QUOTE]
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