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Revisiting material components - enforcing in a game focused on resource-management
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<blockquote data-quote="aco175" data-source="post: 7505733" data-attributes="member: 27385"><p>I tend to have PCs drop a few gp each time they are in town over upkeep costs. Most of the players have been playing a long time and handwave things like buying a new shirt since the last one is covered in blood or sharpening your sword. This covers basic components and arrows and other minor things.</p><p></p><p>I have in the past created greater spell components. Things that can be used over and over and now there is no need to get tarts or oak bark. I tend to have them for each school and they cover components less than 100gp. Typically these are rare and have a gp equivalent in the 500-1000gp range. In 5e I also let wands of the war mage function similar in that they can cast spells with more component cost value. </p><p></p><p>Expanding components can lead to many quests and side ventures. In 2e days, we had a whole campaign around getting components, and magic item ingredients, for a high level mage. We ended up befriending giants to give them manicures for their fingernails and setting up counseling services for pixies to capture their tears. There was also many monsters needing to be killed to butcher them up for whatever organ was needed. We finally killed a red dragon only to make more money off the carcass than what was in the hoard. between bones, teeth, scales, and blood we ended up selling parts across the country and had merchants ferrying them to parts unknown. Mages from other lands eventually heard about the death and send emissaries and thieves to get some of the parts. It was a fun campaign overall, but involved a lot of bookkeeping.</p></blockquote><p></p>
[QUOTE="aco175, post: 7505733, member: 27385"] I tend to have PCs drop a few gp each time they are in town over upkeep costs. Most of the players have been playing a long time and handwave things like buying a new shirt since the last one is covered in blood or sharpening your sword. This covers basic components and arrows and other minor things. I have in the past created greater spell components. Things that can be used over and over and now there is no need to get tarts or oak bark. I tend to have them for each school and they cover components less than 100gp. Typically these are rare and have a gp equivalent in the 500-1000gp range. In 5e I also let wands of the war mage function similar in that they can cast spells with more component cost value. Expanding components can lead to many quests and side ventures. In 2e days, we had a whole campaign around getting components, and magic item ingredients, for a high level mage. We ended up befriending giants to give them manicures for their fingernails and setting up counseling services for pixies to capture their tears. There was also many monsters needing to be killed to butcher them up for whatever organ was needed. We finally killed a red dragon only to make more money off the carcass than what was in the hoard. between bones, teeth, scales, and blood we ended up selling parts across the country and had merchants ferrying them to parts unknown. Mages from other lands eventually heard about the death and send emissaries and thieves to get some of the parts. It was a fun campaign overall, but involved a lot of bookkeeping. [/QUOTE]
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