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<blockquote data-quote="thastygliax" data-source="post: 5617438" data-attributes="member: 9825"><p>The longest campaign I've ever run was just over three years, and only came to an end because one of the three players was progressively getting more and more buried by her job. We finished out the current story arc, which ended on a high note (purifying a corrupted holy relic, and saving the Emperor's family by driving off the undead traitor prince responsible for the relic's fate). </p><p></p><p>The party had a definite plan for what to do next (looking for the long-lost mother of the before-mentioned player's character), and I have a few notes about what to do with that. However, the game ended in 2002, and while we regularly game with each other, we've never been in a game with all four of us since then (barring occasional one-shot LARPs). Also, we used GURPS 3E, so we'd have to have a long discussion about whether to use 3E (which we all know reasonably well, though it's been years) or 4E (which has substantial improvements).</p></blockquote><p></p>
[QUOTE="thastygliax, post: 5617438, member: 9825"] The longest campaign I've ever run was just over three years, and only came to an end because one of the three players was progressively getting more and more buried by her job. We finished out the current story arc, which ended on a high note (purifying a corrupted holy relic, and saving the Emperor's family by driving off the undead traitor prince responsible for the relic's fate). The party had a definite plan for what to do next (looking for the long-lost mother of the before-mentioned player's character), and I have a few notes about what to do with that. However, the game ended in 2002, and while we regularly game with each other, we've never been in a game with all four of us since then (barring occasional one-shot LARPs). Also, we used GURPS 3E, so we'd have to have a long discussion about whether to use 3E (which we all know reasonably well, though it's been years) or 4E (which has substantial improvements). [/QUOTE]
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