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General Tabletop Discussion
*Dungeons & Dragons
Revisiting RAW Darkness Spell
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<blockquote data-quote="Xetheral" data-source="post: 8263186" data-attributes="member: 6802765"><p>Based on this description...</p><p></p><p></p><p></p><p>... I interpret you as ruling that a silhouetted creature isn't in a dark area. So you're willing to increase the light level of the square the silhouetted creature is in even if it's outside the bright or dim light radius of any light source, so that the silhouette can be seen, yes? That totally works, but there is no text in the book to support it, so from my perspective you're filling a "gap" in the RAW to address a situation the RAW doesn't cover. (And doing so in a manner very similar to [USER=7025508]@Crimson Longinus[/USER]'s observer-dependent ruling that backlit darkness isn't dark.)</p><p></p><p>(If, alternatively, you're ruling that creatures in darkness can't be seen as silhouettes at all, then you're probably filling a different gap in the rules concerning why you don't let creatures in darkness be seen as silhouettes, but do let objects in darkness be seen as silhouettes. If instead you don't even let objects in darkness be seen as silhouettes, then we're right back to the transparent wall problem.)</p><p></p><p></p><p>I could quote even more posts, showing that the entire context of the discussion at that point was about silhouettes, but that seems like an excessive amount of quoting.</p><p></p><p>I did make a mistake, however, as I thought the post you were replying to was an excerpt from [USER=7025508]@Crimson Longinus[/USER]'s reply to [USER=6787503]@Hriston[/USER]'s white room example in which Crimson was explicitly talking about making darkness dependent on the perspective of an observer (and implicitly that mattered due to the location of the backlight). Instead Crimson's post that you were replying to was slightly before [USER=6787503]@Hriston[/USER]'s example. I apologize for the error. I don't think it makes a substantive difference in how I portrayed the exchange, however, since the post you were actually replying to was making a similar statement about an area of darkness between two lit areas (i.e. a situation of backlit darkness that would lead to silhouettes for creatures and objects in that darkness).</p><p></p><p>If you read the series of posts as not pertaining to backlights and silhouettes, then clearly we have completely different understandings of the context of that part of the discussion.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8263186, member: 6802765"] Based on this description... ... I interpret you as ruling that a silhouetted creature isn't in a dark area. So you're willing to increase the light level of the square the silhouetted creature is in even if it's outside the bright or dim light radius of any light source, so that the silhouette can be seen, yes? That totally works, but there is no text in the book to support it, so from my perspective you're filling a "gap" in the RAW to address a situation the RAW doesn't cover. (And doing so in a manner very similar to [USER=7025508]@Crimson Longinus[/USER]'s observer-dependent ruling that backlit darkness isn't dark.) (If, alternatively, you're ruling that creatures in darkness can't be seen as silhouettes at all, then you're probably filling a different gap in the rules concerning why you don't let creatures in darkness be seen as silhouettes, but do let objects in darkness be seen as silhouettes. If instead you don't even let objects in darkness be seen as silhouettes, then we're right back to the transparent wall problem.) I could quote even more posts, showing that the entire context of the discussion at that point was about silhouettes, but that seems like an excessive amount of quoting. I did make a mistake, however, as I thought the post you were replying to was an excerpt from [USER=7025508]@Crimson Longinus[/USER]'s reply to [USER=6787503]@Hriston[/USER]'s white room example in which Crimson was explicitly talking about making darkness dependent on the perspective of an observer (and implicitly that mattered due to the location of the backlight). Instead Crimson's post that you were replying to was slightly before [USER=6787503]@Hriston[/USER]'s example. I apologize for the error. I don't think it makes a substantive difference in how I portrayed the exchange, however, since the post you were actually replying to was making a similar statement about an area of darkness between two lit areas (i.e. a situation of backlit darkness that would lead to silhouettes for creatures and objects in that darkness). If you read the series of posts as not pertaining to backlights and silhouettes, then clearly we have completely different understandings of the context of that part of the discussion. [/QUOTE]
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Revisiting RAW Darkness Spell
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