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General Tabletop Discussion
*Dungeons & Dragons
Revisiting RAW Darkness Spell
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<blockquote data-quote="Xetheral" data-source="post: 8263282" data-attributes="member: 6802765"><p>You're modifying the Heavy Obscurement rules (or perhaps, you're modifying the Blinded Condition) to allow an observer to see something that they effectively suffer the blinded condition with respect to. In other words, despite ruling that a creature is seen by its silhouette, you're giving it all the other benefits (except the not being seen part) of Heavy Obscurement.</p><p></p><p>As for transparent walls, let me try a concrete example:</p><p></p><p>A character is in a dark hallway with no light sources. There is an open door on the left-hand wall that the character can see because the far wall in the room through the doorway is dimly lit, even though the dim light radius doesn't reach the doorway. (Just like the moon is visible even though its dim light radius usually doesn't reach the earth.) The left-hand wall is in darkness, on both sides. When the character looks at the left-hand wall, what do they see?</p><p></p><p>Given that there is visible light coming around one edge (thanks to the doorway), there are two possible situations (one of which is absurd). The non-absurd possibility is that the character sees (i.e. visually discerns) the blackness of the wall silhouetted against the light from the doorway. This is the non-absurd approach, but it still contradicts the Heavy Obscurement rules which state that the character effectively suffers from the blinded condition with respect to the wall, and so shouldn't be able to see the blackness of the wall's silhouette. Giving full effect to the effective blinded condition means that the character <em>can't see the black of the silhouetted wall, </em>which gives the absurd result that they can somehow see into the room beyond the heavily obscured wall.</p><p></p><p>At the end of the day, every DM is going to be doing <em>something</em> atextual with light levels, the Heavy Obscurement rules, the Blinded condition, or some other rule change so that the character can see the blackness of the opaque, silhouetted wall.</p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8263282, member: 6802765"] You're modifying the Heavy Obscurement rules (or perhaps, you're modifying the Blinded Condition) to allow an observer to see something that they effectively suffer the blinded condition with respect to. In other words, despite ruling that a creature is seen by its silhouette, you're giving it all the other benefits (except the not being seen part) of Heavy Obscurement. As for transparent walls, let me try a concrete example: A character is in a dark hallway with no light sources. There is an open door on the left-hand wall that the character can see because the far wall in the room through the doorway is dimly lit, even though the dim light radius doesn't reach the doorway. (Just like the moon is visible even though its dim light radius usually doesn't reach the earth.) The left-hand wall is in darkness, on both sides. When the character looks at the left-hand wall, what do they see? Given that there is visible light coming around one edge (thanks to the doorway), there are two possible situations (one of which is absurd). The non-absurd possibility is that the character sees (i.e. visually discerns) the blackness of the wall silhouetted against the light from the doorway. This is the non-absurd approach, but it still contradicts the Heavy Obscurement rules which state that the character effectively suffers from the blinded condition with respect to the wall, and so shouldn't be able to see the blackness of the wall's silhouette. Giving full effect to the effective blinded condition means that the character [I]can't see the black of the silhouetted wall, [/I]which gives the absurd result that they can somehow see into the room beyond the heavily obscured wall. At the end of the day, every DM is going to be doing [I]something[/I] atextual with light levels, the Heavy Obscurement rules, the Blinded condition, or some other rule change so that the character can see the blackness of the opaque, silhouetted wall. Does that help? [/QUOTE]
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Revisiting RAW Darkness Spell
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