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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revisiting Stat Polarity in a novel new way
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<blockquote data-quote="Garthanos" data-source="post: 4936209" data-attributes="member: 82504"><p>I have always kind of liked the distinction of parry versus dodge... in various other games... those games also had a passive physical defense.</p><p></p><p>D&D has attacks which target reflex which basically mean attacks which</p><p>are affected less by passive defense. Those who rely on heavy armor tend to use fewer active defenses... like parries and dodges... because they need them less?.... Those with higher strength (upper or lowerbody) do have there active defenses less impaired while using armor which also provides more passive defense.</p><p></p><p>Parries are more effective against most melee attacks... and Dodges more effective against ranged attacks.(the difference might be subtle)... some dodging is just an attempt to impair enemy targetting and not something aimed at the incoming attacks... where as most parrying is aimed at a specific attack. Dodging may be more useful against multiple attacks. Dodging is more likely to cause loss of attack opportunity.. </p><p>Parrying is less impaired by heavy armor.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4936209, member: 82504"] I have always kind of liked the distinction of parry versus dodge... in various other games... those games also had a passive physical defense. D&D has attacks which target reflex which basically mean attacks which are affected less by passive defense. Those who rely on heavy armor tend to use fewer active defenses... like parries and dodges... because they need them less?.... Those with higher strength (upper or lowerbody) do have there active defenses less impaired while using armor which also provides more passive defense. Parries are more effective against most melee attacks... and Dodges more effective against ranged attacks.(the difference might be subtle)... some dodging is just an attempt to impair enemy targetting and not something aimed at the incoming attacks... where as most parrying is aimed at a specific attack. Dodging may be more useful against multiple attacks. Dodging is more likely to cause loss of attack opportunity.. Parrying is less impaired by heavy armor. [/QUOTE]
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Revisiting Stat Polarity in a novel new way
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