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Revisiting The Keep on the Borderlands
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<blockquote data-quote="Schmoe" data-source="post: 7169339" data-attributes="member: 913"><p><strong>Change #2 – Enemy Stats</strong></p><p></p><p><strong>Change</strong>: I created better statistics for some of the key enemies in the Caves of Chaos. I’m using 3.5 edition rules, so this entailed writing up 3.5 edition stat blocks for the key enemies.</p><p></p><p><strong>Reason</strong>: I went through the first few sessions by using standard Monster Manual stats for the humanoids and monsters, and winging any modifications to leaders based on descriptions in the module text. After that, I decided that I wanted to customize the leaders more in order to provide a more effective challenge within the 3.5 edition rules. I certainly could have continued to wing it, but I’m more comfortable with well-defined stats. I made sure to only create stat blocks for the key enemies, leaving all of the prisoners, slaves, and Keep NPCs unchanged. This is not something I’d need to do if I wasn’t converting the module from Basic rules to 3.5 rules. It took me about an hour to write up or copy the stat blocks I wanted, but I also enjoy creating 3.5 edition stat blocks, so it was fun for me.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7169339, member: 913"] [b]Change #2 – Enemy Stats[/b] [B]Change[/B]: I created better statistics for some of the key enemies in the Caves of Chaos. I’m using 3.5 edition rules, so this entailed writing up 3.5 edition stat blocks for the key enemies. [B]Reason[/B]: I went through the first few sessions by using standard Monster Manual stats for the humanoids and monsters, and winging any modifications to leaders based on descriptions in the module text. After that, I decided that I wanted to customize the leaders more in order to provide a more effective challenge within the 3.5 edition rules. I certainly could have continued to wing it, but I’m more comfortable with well-defined stats. I made sure to only create stat blocks for the key enemies, leaving all of the prisoners, slaves, and Keep NPCs unchanged. This is not something I’d need to do if I wasn’t converting the module from Basic rules to 3.5 rules. It took me about an hour to write up or copy the stat blocks I wanted, but I also enjoy creating 3.5 edition stat blocks, so it was fun for me. [/QUOTE]
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