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Revisiting The Keep on the Borderlands
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<blockquote data-quote="Schmoe" data-source="post: 7170254" data-attributes="member: 913"><p><strong>Change #5 – Lair modifications</strong></p><p></p><p><strong>Change</strong>: I made some adjustments to the kobold and goblin lairs, and I replaced some of the gnolls with hyenas. </p><p></p><p>In the kobold warrens, I added a cramped, narrow tunnel in the wall between areas 6 and 4 and the connecting hallways. The tunnel rises sharply to about ceiling height and has ledges overlooking each of the halls leading to areas 4 and 6. The kobolds can use these ledges to snipe at the characters, and they can use the tunnel as an escape route so they don't get boxed in. I also described the caves and tunnels as littered with thick debris that restricts movement (difficult terrain) and hides wolf traps beneath the debris.</p><p></p><p>For the goblin warrens, in areas 17 and 18 I added deadfall traps that can be triggered by crude levers in the respective rooms.</p><p></p><p><strong>Reason</strong>: As I mentioned earlier, I want the humanoid populations to really display different characteristics and pose different challenges so that the Caves of Chaos don’t become a boring slog-fest. Goblins and especially kobolds are known for being sneaky, cowardly, and making frequent use of traps. The goblins already have an ogre and the hobgoblins that they can call on, so I didn’t feel they needed much. The kobolds, on the other hand, needed a little more attention. I’m trying not to turn this into a Tucker’s Kobolds death trap, but these changes should be just enough to get the point across. Adding hyenas to the gnolls introduces some non-humanoid enemies with unusual tactics (trip).</p><p></p><p>I think about these things in my spare time, and I don’t consider that time spent “working” on the adventure. It’s just me daydreaming about things I like to daydream about and coming up with ideas. Over the last month, I’ve probably spent one to two hours sitting down really thinking hard and writing about how to introduce variety into the lairs. I’ll add more things if I have more ideas, but I’m pretty satisfied with where things are right now.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7170254, member: 913"] [b]Change #5 – Lair modifications[/b] [B]Change[/B]: I made some adjustments to the kobold and goblin lairs, and I replaced some of the gnolls with hyenas. In the kobold warrens, I added a cramped, narrow tunnel in the wall between areas 6 and 4 and the connecting hallways. The tunnel rises sharply to about ceiling height and has ledges overlooking each of the halls leading to areas 4 and 6. The kobolds can use these ledges to snipe at the characters, and they can use the tunnel as an escape route so they don't get boxed in. I also described the caves and tunnels as littered with thick debris that restricts movement (difficult terrain) and hides wolf traps beneath the debris. For the goblin warrens, in areas 17 and 18 I added deadfall traps that can be triggered by crude levers in the respective rooms. [B]Reason[/B]: As I mentioned earlier, I want the humanoid populations to really display different characteristics and pose different challenges so that the Caves of Chaos don’t become a boring slog-fest. Goblins and especially kobolds are known for being sneaky, cowardly, and making frequent use of traps. The goblins already have an ogre and the hobgoblins that they can call on, so I didn’t feel they needed much. The kobolds, on the other hand, needed a little more attention. I’m trying not to turn this into a Tucker’s Kobolds death trap, but these changes should be just enough to get the point across. Adding hyenas to the gnolls introduces some non-humanoid enemies with unusual tactics (trip). I think about these things in my spare time, and I don’t consider that time spent “working” on the adventure. It’s just me daydreaming about things I like to daydream about and coming up with ideas. Over the last month, I’ve probably spent one to two hours sitting down really thinking hard and writing about how to introduce variety into the lairs. I’ll add more things if I have more ideas, but I’m pretty satisfied with where things are right now. [/QUOTE]
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