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Revived, Noble Genie and Archivist Revisited in UA
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<blockquote data-quote="Mistwell" data-source="post: 7987470" data-attributes="member: 2525"><p><strong>Phantom</strong></p><p>On the weak side overall.</p><p>Whispers of the Dead - This is fine. </p><p>Wails from the Grave - Probably needs to be usable more often. Perhaps even every short rest.</p><p>Tokens of the Departed - particularly weak. Sure you can ask a question but almost all souls you grab will lie, likely in a language you don't know. The only real use is when an allied NPC dies in 30 feet of you, which is extremely situational. This alone is not worthy of a 9th level ability. </p><p>Ghost Walk - Oh so this was the purpose of the tokens. Why pretend they were useful for talking to the dead when they're not? This mechanic needs some tweaking.</p><p>Death Knell - The damage is so low for 17th level as to be a non-impressive capstone ability.</p><p></p><p>This this sub-class could use: 1) Quiet as the Grave (expertise or advantage sneak skill); 2) Sense Life (detect life behind a barrier like a wall X times/day); 3) Hide in Shadows (hide in light obscurement that is shadows).</p><p></p><p><strong>Genie</strong></p><p>OK, but needs some tweaks.</p><p>Dao Spell list needs some work, as they are weaker than other genie types on the list</p><p>Bottled Respite - A tad weak but not bad</p><p>Genie’s Wrath - damage is a tad weak</p><p>Elemental Gift - fine</p><p>Sanctuary Vessel - his should come at a lower level, or at least the pull allies in when you get Bottled Respite.</p><p>Limited Wish - fine, but it should be once a day. Maybe a charisma battle each use?</p><p></p><p><strong>Order of Scribes</strong></p><p>Wizardly Quill - Meh. Not even invisible text only you can read?</p><p>Awakened Spellbook - fine</p><p>Master Scrivener - Spells created this way should last 24 hours</p><p>Manifest Mind - it's just a slightly enhanced familiar, roughly a 2nd level spell but as a 10th level ability? Too weak. Should be able to do something more.</p><p>One with the Word - fine</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7987470, member: 2525"] [B]Phantom[/B] On the weak side overall. Whispers of the Dead - This is fine. Wails from the Grave - Probably needs to be usable more often. Perhaps even every short rest. Tokens of the Departed - particularly weak. Sure you can ask a question but almost all souls you grab will lie, likely in a language you don't know. The only real use is when an allied NPC dies in 30 feet of you, which is extremely situational. This alone is not worthy of a 9th level ability. Ghost Walk - Oh so this was the purpose of the tokens. Why pretend they were useful for talking to the dead when they're not? This mechanic needs some tweaking. Death Knell - The damage is so low for 17th level as to be a non-impressive capstone ability. This this sub-class could use: 1) Quiet as the Grave (expertise or advantage sneak skill); 2) Sense Life (detect life behind a barrier like a wall X times/day); 3) Hide in Shadows (hide in light obscurement that is shadows). [B]Genie[/B] OK, but needs some tweaks. Dao Spell list needs some work, as they are weaker than other genie types on the list Bottled Respite - A tad weak but not bad Genie’s Wrath - damage is a tad weak Elemental Gift - fine Sanctuary Vessel - his should come at a lower level, or at least the pull allies in when you get Bottled Respite. Limited Wish - fine, but it should be once a day. Maybe a charisma battle each use? [B]Order of Scribes[/B] Wizardly Quill - Meh. Not even invisible text only you can read? Awakened Spellbook - fine Master Scrivener - Spells created this way should last 24 hours Manifest Mind - it's just a slightly enhanced familiar, roughly a 2nd level spell but as a 10th level ability? Too weak. Should be able to do something more. One with the Word - fine [/QUOTE]
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