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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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Revived, Noble Genie and Archivist Revisited in UA
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<blockquote data-quote="Leatherhead" data-source="post: 7987737" data-attributes="member: 53176"><p>We are clearly in cleanup right now, which is nice. The Handy Grey Box in the beginning of the document is implying you should hold class balance and multiclass related feedback, but that requires people to read the box and comply so we will see how well that goes.</p><p></p><p><em><u><strong>Phantom (formerly Revived)</strong></u></em></p><p>No longer are you updating your past life journal. Instead, you just get dead people stuck on you while you are out and about doing the typical adventuring stuff.</p><p></p><p><strong>Whispers of the Dead</strong></p><p>Mechanically, it's a floating tool or skill proficiency. Thematically, you can never have a moment of privacy ever again, even on the loo.</p><p></p><p><strong>Wails from the Grave</strong></p><p>Instead of the extra attempt at a sneak attack (which was kind of a kludge and a bit metagamy to get the best use out of) you basically get some psionic splash damage on your sneak attack, Proficiency times per day. The extra damage is really only good for getting rid of some minions, because it doesn't hurt the thing you damaged with your sneak attack but the interesting part is that it scales with Proficiency, meaning that this feature can be dipped into, and scales with your character level instead of your class level.</p><p></p><p><strong>Tokens of the Departed</strong></p><p>So, being the master rogue that you are, you can now steal people's souls. Which brings up all kinds of interesting metaphysical questions that are no doubt going to be glossed over: Can you resurrect someone who has been turned into a Soul Token? Can you Trade the Soul Token like a Soul Coin?</p><p></p><p>Anyway, having a Soul Token on your person grants you Advantage on Con Saving throws, and Death saving throws, which is nice. Also, you can destroy a token (and free the soul, at least that question is answered) to ask the soul a question that it must be concise about, but is under no obligation to be truthful about. Which means that every time you use this part of the ability the soul will tell you “Sod off!”, or a more colorful variation thereof. Really, this ability is useless if they aren't required to tell you something, even if it's a lie.</p><p></p><p><strong>Ghost Walk</strong></p><p>You can float like a ghost, flying and walking through walls, dope. Also creatures have disadvantage on attack rolls against you, which is a way better mechanical benefit for this level of play than “You have resistance to non-magical weapon damage.” It's a long rest power, but it can also be fueled by destroying a Soul Token, which finally gives you a reason to dust them beyond swapping out your collection.</p><p></p><p><u>Thoughts.</u></p><p>Kind of an edgelord, might be hard to justify why keeping someones soul in a trinket is anything but evil given that it's implied to be horrible for the soul.</p><p></p><p><em><u><strong>The Genie</strong></u></em></p><p>Your Elemental flavored <s>friend </s>patron.</p><p></p><p><strong>Expanded Spell List</strong></p><p>The big news here: Wish as a 9th level warlock spell. The first example of going beyond the traditional level list. Otherwise it's a standard pick of optional elemental themed spells, that unfortunately doesn't feature the Elemental Evil spells. A pity because free elemental cantrips would be rad.</p><p></p><p><strong>Genie’s Vessel</strong></p><p><em>Bottled Respite</em></p><p>It's a bag of holding that you wont suffocate in. Too bad it's only usable once per day, should be a short rest power in order to make the functionality of storing stuff in the vessel viable.</p><p></p><p><em>Genie’s Wrath.</em></p><p>It's free extra damage once per turn, The Dao is a bit out of left field here, as it's just bludgeoning damage as opposed to a real elemental type. It should be specified that this damage is magical in nature to get around resistances at least.</p><p></p><p><strong>Elemental Gift</strong></p><p>Damage resistance, fairly standard.</p><p></p><p>Also, concentration-less Flying as a bonus action? That's a bit advanced for this level, but with 30' speed I doubt it will be too game breaking. Then again warlocks can opt for the invocation that stretches the range of their <em>Eldritch Blast</em>, I suspect some DM's are going to have a problem with it.</p><p></p><p><strong>Sanctuary Vessel</strong></p><p>Now you can drag your friends into your pillow fort, and if they stick around they get a bonus to resting.</p><p></p><p><strong>Limited Wish</strong></p><p>Oh hey, it's that loremaster power refluffed as a Sha'ir power. Great capstone, but the 1d4 days between usages is a bit extreme.</p><p></p><p><u>Thoughts.</u></p><p>This is everything I would have imagined being put into a Genie flavored subclass (save for the Elemental Evil spells). Even the <em>Wish </em>Spell, while unprecedented, doesn't feel out of place or power.</p><p></p><p></p><p><em><u><strong>Order of Scribes</strong></u></em></p><p>The subclass of LeVar Burton.</p><p></p><p>Side note, with the death of the Archivist, there will be no scroll based artificer, a shame really, I felt with the “One artificer for every type of magic item” angle the class had really found a theme for moving forward. Also Onomancy is dead, no real surprise there though (the Psionics wizard was confirmed dead last UA). Wizard subclasses are really hard to get past the UA pipeline.</p><p></p><p><strong>Wizardly Quill</strong></p><p>A more powerful variation of the School Savant line of subclass abilities. With a bit of fluff that lets you become a graffiti artist. Still mostly a cost-saving power.</p><p></p><p><strong>Awakened Spellbook</strong></p><p>You can use your spellbook as a focus, though there is no reason to do so. Kind of a fluff power so far.</p><p></p><p>And then I see it, the damage swap power. Well there goes the subclass. Metamagic-like abilities are one thing that seems to be a hard no when it comes to getting Wizard Sublasses past UA. Mechanically speaking the ability to swap damage types isn't a huge boon, but as of right now I hold no expectations to see another incarnation of this subclass, let alone seeing it in print.</p><p></p><p>Finally, you get an extra spell slot that's used to cast your ritual spells once per day. Nice, can be used in combat sometimes even.</p><p></p><p><strong>Master Scrivener</strong></p><p>Another free spell slot, this time for level 1 or 2 spells, with a free upcast. It's a Scroll, let other people read it, you already let the cat out of the bag with Chronurgy giving other people spells to cast for you, so it's not like it's out of line.</p><p></p><p>The second half of this power is mostly a vestigial idea from the Archivist, because nobody uses crafting rules.</p><p></p><p><strong>Manifest Mind</strong></p><p>The return of the Archivist's pet, which nobody really grocked the first time around. This time it's a mobile sensor and Point of Origin for your spells. Basically making it a glorified familiar.</p><p></p><p>I'm a bit disappointed that they brought back the idea of a book Wizard, and looked at the Lore Wizard for The Genie Patron, but didn't bring back the <strong>Prodigious Memory</strong> power, which is the most bookish and wizardly power they have ever imagined. Though I suppose that's because they were trying to fit the flawed Archivist into a wizard subclass instead of just “Why don't we make a wizard that focuses on the spellbook?” Having a pet class that doesn't get a pet until level 10 is kind of wrong, for half of the game (the half that is the most played mind you) you don't get to mess around with the signature gameplay altering power of your subclass.</p><p></p><p><strong>One with the Word</strong></p><p>Cribbing a technique from the Echo Knight, you can swap places with your Pet.</p><p></p><p>Also there is a power that you are literally better off dying than using, where you can ignore death by permanently removing spells out of your book and being unable to relearn them until you <em>Wish</em> them back into your book. Just let the Cleric <em>Revivify</em> you, it's cheaper and less horrific than having magical brain-rot set in to prolong your life.</p><p></p><p><u>Thoughts.</u></p><p>I don't see this class making it. There is a problem with nearly every feature. Especially the Pet part of the subclass coming online too late, and the self-rez with an ironic twist that's strait out of The Twilight Zone.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7987737, member: 53176"] We are clearly in cleanup right now, which is nice. The Handy Grey Box in the beginning of the document is implying you should hold class balance and multiclass related feedback, but that requires people to read the box and comply so we will see how well that goes. [I][U][B]Phantom (formerly Revived)[/B][/U][/I] No longer are you updating your past life journal. Instead, you just get dead people stuck on you while you are out and about doing the typical adventuring stuff. [B]Whispers of the Dead[/B] Mechanically, it's a floating tool or skill proficiency. Thematically, you can never have a moment of privacy ever again, even on the loo. [B]Wails from the Grave[/B] Instead of the extra attempt at a sneak attack (which was kind of a kludge and a bit metagamy to get the best use out of) you basically get some psionic splash damage on your sneak attack, Proficiency times per day. The extra damage is really only good for getting rid of some minions, because it doesn't hurt the thing you damaged with your sneak attack but the interesting part is that it scales with Proficiency, meaning that this feature can be dipped into, and scales with your character level instead of your class level. [B]Tokens of the Departed[/B] So, being the master rogue that you are, you can now steal people's souls. Which brings up all kinds of interesting metaphysical questions that are no doubt going to be glossed over: Can you resurrect someone who has been turned into a Soul Token? Can you Trade the Soul Token like a Soul Coin? Anyway, having a Soul Token on your person grants you Advantage on Con Saving throws, and Death saving throws, which is nice. Also, you can destroy a token (and free the soul, at least that question is answered) to ask the soul a question that it must be concise about, but is under no obligation to be truthful about. Which means that every time you use this part of the ability the soul will tell you “Sod off!”, or a more colorful variation thereof. Really, this ability is useless if they aren't required to tell you something, even if it's a lie. [B]Ghost Walk[/B] You can float like a ghost, flying and walking through walls, dope. Also creatures have disadvantage on attack rolls against you, which is a way better mechanical benefit for this level of play than “You have resistance to non-magical weapon damage.” It's a long rest power, but it can also be fueled by destroying a Soul Token, which finally gives you a reason to dust them beyond swapping out your collection. [U]Thoughts.[/U] Kind of an edgelord, might be hard to justify why keeping someones soul in a trinket is anything but evil given that it's implied to be horrible for the soul. [I][U][B]The Genie[/B][/U][/I] Your Elemental flavored [S]friend [/S]patron. [B]Expanded Spell List[/B] The big news here: Wish as a 9th level warlock spell. The first example of going beyond the traditional level list. Otherwise it's a standard pick of optional elemental themed spells, that unfortunately doesn't feature the Elemental Evil spells. A pity because free elemental cantrips would be rad. [B]Genie’s Vessel[/B] [I]Bottled Respite[/I] It's a bag of holding that you wont suffocate in. Too bad it's only usable once per day, should be a short rest power in order to make the functionality of storing stuff in the vessel viable. [I]Genie’s Wrath.[/I] It's free extra damage once per turn, The Dao is a bit out of left field here, as it's just bludgeoning damage as opposed to a real elemental type. It should be specified that this damage is magical in nature to get around resistances at least. [B]Elemental Gift[/B] Damage resistance, fairly standard. Also, concentration-less Flying as a bonus action? That's a bit advanced for this level, but with 30' speed I doubt it will be too game breaking. Then again warlocks can opt for the invocation that stretches the range of their [I]Eldritch Blast[/I], I suspect some DM's are going to have a problem with it. [B]Sanctuary Vessel[/B] Now you can drag your friends into your pillow fort, and if they stick around they get a bonus to resting. [B]Limited Wish[/B] Oh hey, it's that loremaster power refluffed as a Sha'ir power. Great capstone, but the 1d4 days between usages is a bit extreme. [U]Thoughts.[/U] This is everything I would have imagined being put into a Genie flavored subclass (save for the Elemental Evil spells). Even the [I]Wish [/I]Spell, while unprecedented, doesn't feel out of place or power. [I][U][B]Order of Scribes[/B][/U][/I] The subclass of LeVar Burton. Side note, with the death of the Archivist, there will be no scroll based artificer, a shame really, I felt with the “One artificer for every type of magic item” angle the class had really found a theme for moving forward. Also Onomancy is dead, no real surprise there though (the Psionics wizard was confirmed dead last UA). Wizard subclasses are really hard to get past the UA pipeline. [B]Wizardly Quill[/B] A more powerful variation of the School Savant line of subclass abilities. With a bit of fluff that lets you become a graffiti artist. Still mostly a cost-saving power. [B]Awakened Spellbook[/B] You can use your spellbook as a focus, though there is no reason to do so. Kind of a fluff power so far. And then I see it, the damage swap power. Well there goes the subclass. Metamagic-like abilities are one thing that seems to be a hard no when it comes to getting Wizard Sublasses past UA. Mechanically speaking the ability to swap damage types isn't a huge boon, but as of right now I hold no expectations to see another incarnation of this subclass, let alone seeing it in print. Finally, you get an extra spell slot that's used to cast your ritual spells once per day. Nice, can be used in combat sometimes even. [B]Master Scrivener[/B] Another free spell slot, this time for level 1 or 2 spells, with a free upcast. It's a Scroll, let other people read it, you already let the cat out of the bag with Chronurgy giving other people spells to cast for you, so it's not like it's out of line. The second half of this power is mostly a vestigial idea from the Archivist, because nobody uses crafting rules. [B]Manifest Mind[/B] The return of the Archivist's pet, which nobody really grocked the first time around. This time it's a mobile sensor and Point of Origin for your spells. Basically making it a glorified familiar. I'm a bit disappointed that they brought back the idea of a book Wizard, and looked at the Lore Wizard for The Genie Patron, but didn't bring back the [B]Prodigious Memory[/B] power, which is the most bookish and wizardly power they have ever imagined. Though I suppose that's because they were trying to fit the flawed Archivist into a wizard subclass instead of just “Why don't we make a wizard that focuses on the spellbook?” Having a pet class that doesn't get a pet until level 10 is kind of wrong, for half of the game (the half that is the most played mind you) you don't get to mess around with the signature gameplay altering power of your subclass. [B]One with the Word[/B] Cribbing a technique from the Echo Knight, you can swap places with your Pet. Also there is a power that you are literally better off dying than using, where you can ignore death by permanently removing spells out of your book and being unable to relearn them until you [I]Wish[/I] them back into your book. Just let the Cleric [I]Revivify[/I] you, it's cheaper and less horrific than having magical brain-rot set in to prolong your life. [U]Thoughts.[/U] I don't see this class making it. There is a problem with nearly every feature. Especially the Pet part of the subclass coming online too late, and the self-rez with an ironic twist that's strait out of The Twilight Zone. [/QUOTE]
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