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Revived, Noble Genie and Archivist Revisited in UA
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<blockquote data-quote="Benjamin Olson" data-source="post: 7987990" data-attributes="member: 6988941"><p>I'm glad to finally have a Wizard who is incentivized to be the classic image of wizard with spellbook open in one hand, casting in the other. Up until now it has just been an impractical thing to do that occupied a hand and put you most important possession in danger. And on the latter point they even get to replace it for nearly free if it is lost. It is also the only Wizard where I would not object to players just directly swapping gold for spell copying rather than buying supplies. The magic quill just makes it vanish to power itself.</p><p></p><p>All wizards are stronger in a campaign where the DM actually gives you opportunities to find or buy spells, but I would say this one is extra dependent on that as they both have a copy <em>all</em> spells at a discount class feature and because their top level subclass ability requires having spells they can afford to lose for at least a while, a lot smaller sacrifice if you've copied a bunch of extra stuff over the prior 13 levels.</p><p></p><p>I also just like that it is a very broad archtype with flexible lore. It fits almost any traditional wizard character reasonably well, and having a semi-generic generalist wizard option is nice.</p><p></p><p>In a similar vein I'm glad they dumped the "discovered you were once dead" thing from this Rogue. "Develops mystical connection with death at level 3" is a lot more flexible subclass lore than "used to be dead, didn't notice it until level 3", which could be a cool character, but it's way to specific a cool character.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7987990, member: 6988941"] I'm glad to finally have a Wizard who is incentivized to be the classic image of wizard with spellbook open in one hand, casting in the other. Up until now it has just been an impractical thing to do that occupied a hand and put you most important possession in danger. And on the latter point they even get to replace it for nearly free if it is lost. It is also the only Wizard where I would not object to players just directly swapping gold for spell copying rather than buying supplies. The magic quill just makes it vanish to power itself. All wizards are stronger in a campaign where the DM actually gives you opportunities to find or buy spells, but I would say this one is extra dependent on that as they both have a copy [I]all[/I] spells at a discount class feature and because their top level subclass ability requires having spells they can afford to lose for at least a while, a lot smaller sacrifice if you've copied a bunch of extra stuff over the prior 13 levels. I also just like that it is a very broad archtype with flexible lore. It fits almost any traditional wizard character reasonably well, and having a semi-generic generalist wizard option is nice. In a similar vein I'm glad they dumped the "discovered you were once dead" thing from this Rogue. "Develops mystical connection with death at level 3" is a lot more flexible subclass lore than "used to be dead, didn't notice it until level 3", which could be a cool character, but it's way to specific a cool character. [/QUOTE]
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