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Revivify - where did that come from?!?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6860089" data-attributes="member: 6701872"><p>They aren't actually all that convoluted in practice, though I can agree the presentation of the information can make them seem convoluted. Here's how simple they are in practice though:</p><p></p><p>1) If you take damage from one source while at 0 hit points that is equal to or greater than your maximum hit points, you die.</p><p>2) Damage dealt to you by sources that involve saving throws or no roll at all besides the damage roll while dying that doesn't kill you counts as a single failed death saving throw</p><p>3) Damage dealt to you by sources that involve attack rolls, which are critical hits if they hit at all, while dying that doesn't kill you counts as two failed death saving throws</p><p>4) If you accumulate 3 failed death saving throws, which you roll each turn you are dying, before becoming stable, you die.</p><p>5) If you accumulate 3 successful death saving throws, or if another character stabilizes you, you become stable and reset your death saving throw success and failure counts to zero.</p><p></p><p>Of course, what colors my opinion on how convoluted something is happens to be that the idea of having less hp than zero has just never made sense to me, so anything that doesn't involve that concept appears less convoluted by default.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6860089, member: 6701872"] They aren't actually all that convoluted in practice, though I can agree the presentation of the information can make them seem convoluted. Here's how simple they are in practice though: 1) If you take damage from one source while at 0 hit points that is equal to or greater than your maximum hit points, you die. 2) Damage dealt to you by sources that involve saving throws or no roll at all besides the damage roll while dying that doesn't kill you counts as a single failed death saving throw 3) Damage dealt to you by sources that involve attack rolls, which are critical hits if they hit at all, while dying that doesn't kill you counts as two failed death saving throws 4) If you accumulate 3 failed death saving throws, which you roll each turn you are dying, before becoming stable, you die. 5) If you accumulate 3 successful death saving throws, or if another character stabilizes you, you become stable and reset your death saving throw success and failure counts to zero. Of course, what colors my opinion on how convoluted something is happens to be that the idea of having less hp than zero has just never made sense to me, so anything that doesn't involve that concept appears less convoluted by default. [/QUOTE]
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