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Revivify - where did that come from?!?
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<blockquote data-quote="Tony Vargas" data-source="post: 6860144" data-attributes="member: 996"><p>Different point, entirely. And, yeah, it's maybe not overly useful in the middle of a game of 'rocket tag,' you can always stabilize your dropped allies after the battle. But, still introduced in 3e. (If not earlier. I'd not be surprised if there were a ranged healing spell in classic D&D, and I would be surprised if there wasn't a magic item that could do it.)</p><p></p><p>It's very close to negative hps - just equivalent to being able to go to a very low (high absolute value) negative hp total. AD&D 'Death's Door' option, you have 1 hp left out of 8, you take 9, you're at -8 and will be dead in two rounds. 5e, you have 1hp left out of 8, you take 9, you're dead, but if you take 7 you're still at 0, just as if you had taken only 1. FWIW. Getting hit while at 0 will still kill you very quickly though.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6860144, member: 996"] Different point, entirely. And, yeah, it's maybe not overly useful in the middle of a game of 'rocket tag,' you can always stabilize your dropped allies after the battle. But, still introduced in 3e. (If not earlier. I'd not be surprised if there were a ranged healing spell in classic D&D, and I would be surprised if there wasn't a magic item that could do it.) It's very close to negative hps - just equivalent to being able to go to a very low (high absolute value) negative hp total. AD&D 'Death's Door' option, you have 1 hp left out of 8, you take 9, you're at -8 and will be dead in two rounds. 5e, you have 1hp left out of 8, you take 9, you're dead, but if you take 7 you're still at 0, just as if you had taken only 1. FWIW. Getting hit while at 0 will still kill you very quickly though. [/QUOTE]
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