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Revivify - where did that come from?!?
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<blockquote data-quote="Psikerlord#" data-source="post: 6860465" data-attributes="member: 93321"><p>Yes, this is also awful. Healing should be touch only, to at least make positioning slightly important. I also think it should cost a whole action, which can kinda start a death spiral, but hey, that's dangerous battle for ya! Hmmm possibly - bonus action while target above 0 hp, but if target reduced to zero hp, then spell takes longer to work/cast, and requires a normal action. That would at least encourage healing while someone is on their feet, rather than waiting for them to drop, then whack-a-mole heal. </p><p></p><p>In fact, I would prefer if zero hp, then all cure spells take 1d3 minutes to work (you stop making death saves in the interim), but if above zero hp, then the healing is instant. That way, if reduced to zero, you are out of that fight, and dropping to zero becomes very dangerous - not because you might die, you probably wont with 3 death saves - but because that is one less PC hammering on the bad guys and soaking hits. Will also encourage mid combat healing. No-one will want to drop to zero hp (if for no other reason than it is often boring to sit out the rest of the fight).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6860465, member: 93321"] Yes, this is also awful. Healing should be touch only, to at least make positioning slightly important. I also think it should cost a whole action, which can kinda start a death spiral, but hey, that's dangerous battle for ya! Hmmm possibly - bonus action while target above 0 hp, but if target reduced to zero hp, then spell takes longer to work/cast, and requires a normal action. That would at least encourage healing while someone is on their feet, rather than waiting for them to drop, then whack-a-mole heal. In fact, I would prefer if zero hp, then all cure spells take 1d3 minutes to work (you stop making death saves in the interim), but if above zero hp, then the healing is instant. That way, if reduced to zero, you are out of that fight, and dropping to zero becomes very dangerous - not because you might die, you probably wont with 3 death saves - but because that is one less PC hammering on the bad guys and soaking hits. Will also encourage mid combat healing. No-one will want to drop to zero hp (if for no other reason than it is often boring to sit out the rest of the fight). [/QUOTE]
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