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Revivify - where did that come from?!?
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<blockquote data-quote="I'm A Banana" data-source="post: 6860532" data-attributes="member: 2067"><p>You're not wrong in your impression.</p><p></p><p>The big question is about the play experience you're going for.</p><p></p><p><em>Revivify</em> exists to keep PC's up and alive. Death in 5e is fairly gentle for this very reason, as well (death saves give you a pretty good chance to stabilize and minimize the possibility of bleeding out). The game's assumption here is that PC's who don't die, especially at mid-to-high levels, are a good thing. You've spent some time with this PC, you're invested in this PC's story, them being alive is generally more interesting than them being dead, bam, we get a spell to keep them alive.</p><p></p><p>It's fair enough to disagree with that - to want a higher risk of death and a higher permanence to it, with death being more of a Big Deal. 5e is just a bit gun-shy about letting PC's die. It lets it happen, but it puts a few roadblocks in the way to ensure that if it happens, it's not just due to one unlucky roll, and even then, it's not the end of the world.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6860532, member: 2067"] You're not wrong in your impression. The big question is about the play experience you're going for. [I]Revivify[/I] exists to keep PC's up and alive. Death in 5e is fairly gentle for this very reason, as well (death saves give you a pretty good chance to stabilize and minimize the possibility of bleeding out). The game's assumption here is that PC's who don't die, especially at mid-to-high levels, are a good thing. You've spent some time with this PC, you're invested in this PC's story, them being alive is generally more interesting than them being dead, bam, we get a spell to keep them alive. It's fair enough to disagree with that - to want a higher risk of death and a higher permanence to it, with death being more of a Big Deal. 5e is just a bit gun-shy about letting PC's die. It lets it happen, but it puts a few roadblocks in the way to ensure that if it happens, it's not just due to one unlucky roll, and even then, it's not the end of the world. [/QUOTE]
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