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Reviving an Old Campaign From Hiatus -- Help!
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<blockquote data-quote="Jolly Giant" data-source="post: 1307800" data-attributes="member: 5278"><p>1) It's all a matter of finding the right balance, I guess. Can't come up with anything more helpfull than that right now, I'm afraid...</p><p></p><p>2) Go with the pow-wow! You definitely need to know exactly where you left off in order to make a coherrent continuation.</p><p></p><p>3) Personally, I have some bad experiences with games that isn't played at least once a week. Sessions tend to become further and further apart, half of each session is suddenly spent trying to remember what happened last session or the one before that and after a while people loose interest and game grinds to slow, unsatisfying halt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>4) The uber-character definitely needs to be adjusted. If, as you say, the game is an ongoing play-test, everyone should be able to understand that not everything PASSES that test. Explain to the player that his character is stealing the fun from the others, and that his class, template or whatever made him to powerful needs to be adjusted. Give him the choice between adjusting his current character or rolling up a new one. Try getting him to adjust the existing one! Making a high-level character from scratch often makes the character too powerful, as all choices -including what feat to pick at lvl 1- tend to be made on the basis of what will be the best choice at lvl 20! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Hope this helps...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1307800, member: 5278"] 1) It's all a matter of finding the right balance, I guess. Can't come up with anything more helpfull than that right now, I'm afraid... 2) Go with the pow-wow! You definitely need to know exactly where you left off in order to make a coherrent continuation. 3) Personally, I have some bad experiences with games that isn't played at least once a week. Sessions tend to become further and further apart, half of each session is suddenly spent trying to remember what happened last session or the one before that and after a while people loose interest and game grinds to slow, unsatisfying halt. :( 4) The uber-character definitely needs to be adjusted. If, as you say, the game is an ongoing play-test, everyone should be able to understand that not everything PASSES that test. Explain to the player that his character is stealing the fun from the others, and that his class, template or whatever made him to powerful needs to be adjusted. Give him the choice between adjusting his current character or rolling up a new one. Try getting him to adjust the existing one! Making a high-level character from scratch often makes the character too powerful, as all choices -including what feat to pick at lvl 1- tend to be made on the basis of what will be the best choice at lvl 20! :rolleyes: Hope this helps... [/QUOTE]
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