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*TTRPGs General
Reviving Greyhawk: A letter-writing campaign.
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<blockquote data-quote="Desdichado" data-source="post: 1105764" data-attributes="member: 2205"><p>See, jokamachi, that's where your argument falls flat. You say support is what makes a campaign popular and healthy, and you list Scarred Lands and Midnight as examples. Scarred Lands works for your example, but Midnight totally does not -- there's only four products that are coming out for the campaign setting<em>ever.</em></p><p></p><p>I still believe that if people want to play Greyhawk, they've got more than enough stuff in print to keep them gaming for years. But that's not what you want, you want Greyhawk to be developed as if it were the Forgotten Realms. But what you fail to understand is that the detailed development is the core ethos of Forgotten Realms -- that's part of what makes the Realms the Realms, and why TSR originally bought the setting from Ed Greenwood in the first place. As I said earlier, <em>lots</em> of people who play Greyhawk are <em>very</em> happy that it's only developed to a certain point and then left to the DM after that -- that's the core ethos of Greyhawk. You are proposing that Greyhawk become the new (old) Forgotten Realms and assuming that if it was, it would be as popular. That assumption is, in my opinion, completely inaccurate, because it takes away the core ethoses of both settings and switches them. Fans of neither setting are likely to enjoy that.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1105764, member: 2205"] See, jokamachi, that's where your argument falls flat. You say support is what makes a campaign popular and healthy, and you list Scarred Lands and Midnight as examples. Scarred Lands works for your example, but Midnight totally does not -- there's only four products that are coming out for the campaign setting[i]ever.[/i] I still believe that if people want to play Greyhawk, they've got more than enough stuff in print to keep them gaming for years. But that's not what you want, you want Greyhawk to be developed as if it were the Forgotten Realms. But what you fail to understand is that the detailed development is the core ethos of Forgotten Realms -- that's part of what makes the Realms the Realms, and why TSR originally bought the setting from Ed Greenwood in the first place. As I said earlier, [i]lots[/i] of people who play Greyhawk are [i]very[/i] happy that it's only developed to a certain point and then left to the DM after that -- that's the core ethos of Greyhawk. You are proposing that Greyhawk become the new (old) Forgotten Realms and assuming that if it was, it would be as popular. That assumption is, in my opinion, completely inaccurate, because it takes away the core ethoses of both settings and switches them. Fans of neither setting are likely to enjoy that. [/QUOTE]
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