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<blockquote data-quote="EzekielRaiden" data-source="post: 8627647" data-attributes="member: 6790260"><p>While there were several things I'm glad didn't stick around, I absolutely do miss some stuff from it. Both the Sorcerer and the Warlock were much better conceptually and more distinctly flavorful. Seeing WotC run skittish after the very first feedback round on those things, despite digging in its heels about <em>other</em> features that were not well-received (like the proficiency dice), was proof enough to me that the playtest wasn't actually serious about doing interesting things.</p><p></p><p>They won't bring these things back with 5.5e, much as I would like them to. But there may someday be a thing where we get to see what a Sorcerer and Warlock might have looked like if they'd stuck with the model they'd gone with originally.</p><p></p><p>Honestly, Sorcerer <em>could</em> have been something really, really cool. Every subclass could've been a significantly different experience, with your bloodline features pushing you toward a different playstyle and away from "squishy caster." We saw the Dragon sorcerer: slowly going from a light-armored sword-wielder to a savage maelstrom of elements and claws and teeth. What would a Shadow sorcerer be? Perhaps becoming a life-stealing echo of physicality, striking from unexpected directions and flirting with dissolving into entropic nothingness. A Storm Sorcerer could literally have become a <em>living storm</em>, every move light the flash of lightning, every strike a thunderbolt. Chaos? Imagine slowly losing physical form, physical locality, blurring with alternate universe versions of yourself or dissolving into a Star Trek-style changeling.</p><p></p><p>But nope. The, <em>ahem</em>, Traditionalists couldn't stand it, it wasn't traditional enough. So it had to go. And now they complain that it's just a worse Wizard....</p><p></p><p>It's almost like that's what a minority demanded, and then nobody (not even them!) actually <em>liked</em> it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8627647, member: 6790260"] While there were several things I'm glad didn't stick around, I absolutely do miss some stuff from it. Both the Sorcerer and the Warlock were much better conceptually and more distinctly flavorful. Seeing WotC run skittish after the very first feedback round on those things, despite digging in its heels about [I]other[/I] features that were not well-received (like the proficiency dice), was proof enough to me that the playtest wasn't actually serious about doing interesting things. They won't bring these things back with 5.5e, much as I would like them to. But there may someday be a thing where we get to see what a Sorcerer and Warlock might have looked like if they'd stuck with the model they'd gone with originally. Honestly, Sorcerer [I]could[/I] have been something really, really cool. Every subclass could've been a significantly different experience, with your bloodline features pushing you toward a different playstyle and away from "squishy caster." We saw the Dragon sorcerer: slowly going from a light-armored sword-wielder to a savage maelstrom of elements and claws and teeth. What would a Shadow sorcerer be? Perhaps becoming a life-stealing echo of physicality, striking from unexpected directions and flirting with dissolving into entropic nothingness. A Storm Sorcerer could literally have become a [I]living storm[/I], every move light the flash of lightning, every strike a thunderbolt. Chaos? Imagine slowly losing physical form, physical locality, blurring with alternate universe versions of yourself or dissolving into a Star Trek-style changeling. But nope. The, [I]ahem[/I], Traditionalists couldn't stand it, it wasn't traditional enough. So it had to go. And now they complain that it's just a worse Wizard.... It's almost like that's what a minority demanded, and then nobody (not even them!) actually [I]liked[/I] it. [/QUOTE]
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