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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Luddite" data-source="post: 1163606" data-attributes="member: 4099"><p>Well the "Greatness" of a system is what you make of it. First you must define what is the Platonic Ideal of a Great Roleplaying system. Get Everyone to agree on that Platonic Ideal, and the rest is a cake walk.</p><p></p><p>Defining thata Platonic Ideal is the hard part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>d20 and DnD are a simple system. I can tell a novice gamer that you roll a d20, add your "skill" and try to get a large number. A player does not realy need to know how the skill modifier is computed. Of course the more the player knows about the different stats and skills, the better they can intuit the limits of their character, but they always know, roll high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Character creation is no worse then most modern RPGs. And it is detailed enought that you can be creative.</p><p></p><p>With that in mind. With that in mind, the "greatness" of a game is meaningless if you don't like it. And I would never pursume DnD an d d20 to be the holy grail of RPGs. There are things it does well, and things that it does not do well. </p><p></p><p>As for "Roleplaying." It is what you make of it. The rules of any system only tell you what can be done. Roleplaying is about "How" you do something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 1163606, member: 4099"] Well the "Greatness" of a system is what you make of it. First you must define what is the Platonic Ideal of a Great Roleplaying system. Get Everyone to agree on that Platonic Ideal, and the rest is a cake walk. Defining thata Platonic Ideal is the hard part. :) d20 and DnD are a simple system. I can tell a novice gamer that you roll a d20, add your "skill" and try to get a large number. A player does not realy need to know how the skill modifier is computed. Of course the more the player knows about the different stats and skills, the better they can intuit the limits of their character, but they always know, roll high :) Character creation is no worse then most modern RPGs. And it is detailed enought that you can be creative. With that in mind. With that in mind, the "greatness" of a game is meaningless if you don't like it. And I would never pursume DnD an d d20 to be the holy grail of RPGs. There are things it does well, and things that it does not do well. As for "Roleplaying." It is what you make of it. The rules of any system only tell you what can be done. Roleplaying is about "How" you do something :) -The Luddite [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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