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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Henry" data-source="post: 1164122" data-attributes="member: 158"><p>You're not "wrong," you just have different tastes. </p><p></p><p>I dislike Football (both American and European). Millions upon MILLIONS of people love football, have SuperBowl parties for the last game of the season, they talk statistics, participate in football pools for money, and so on.</p><p></p><p>I hate it, and Football bores me to tears. Is there something wrong with me? Not really. Just dislike football.</p><p></p><p>Same with you and d20.</p><p></p><p></p><p></p><p>The two biggest strengths of d20 are:</p><p></p><p>1) Consistent mechanics. Unlike many systems, all d20 systems have unified mechanics that seek a result in the same way; you roll a d20, add conditional modifiers, and the higher the result, the better. This concept is not new, but it is strongly implemented across the entire product, and rarely does it deviate.</p><p></p><p>2) The OGL and the d20 Trademark License. Without these, three years ago, D&D 3E would have been just another proprietary system, developed only in-house, and the buzz would not be anywhere near what it is today.</p><p></p><p>Please note that these are two different licenses, and many people I have seen make this mistake. (I do not mean to imply you do not understand them, but I want to be sure the point is made.) The point of the OGL is to allow MANY other designers use the system for their own purposes, and thereby let natural competetition drive the improvement of game systems. With the OGL, someone who wishes to devise a game with an all-new magic system does not have to also devise all-new rules for character creation, combat, equipment, etc.</p><p></p><p>The biggest advantage is that my favorite designers get to still work on my favorite game system and make a profit. Without the OGL, people like Monte Cook, Chris Pramas, Skip Williams, top-name RPG talent, would be forced to either work elsewhere, or quit working on RPG's altogether.</p><p></p><p>The consistent mechanics, combined with the Open Gaming License, is what sells d20 to so many gamers.</p><p></p><p></p><p></p><p>If FUDGE works better for your gaming needs, then you would do well to pick it up.</p><p></p><p>Good luck with it!</p></blockquote><p></p>
[QUOTE="Henry, post: 1164122, member: 158"] You're not "wrong," you just have different tastes. I dislike Football (both American and European). Millions upon MILLIONS of people love football, have SuperBowl parties for the last game of the season, they talk statistics, participate in football pools for money, and so on. I hate it, and Football bores me to tears. Is there something wrong with me? Not really. Just dislike football. Same with you and d20. The two biggest strengths of d20 are: 1) Consistent mechanics. Unlike many systems, all d20 systems have unified mechanics that seek a result in the same way; you roll a d20, add conditional modifiers, and the higher the result, the better. This concept is not new, but it is strongly implemented across the entire product, and rarely does it deviate. 2) The OGL and the d20 Trademark License. Without these, three years ago, D&D 3E would have been just another proprietary system, developed only in-house, and the buzz would not be anywhere near what it is today. Please note that these are two different licenses, and many people I have seen make this mistake. (I do not mean to imply you do not understand them, but I want to be sure the point is made.) The point of the OGL is to allow MANY other designers use the system for their own purposes, and thereby let natural competetition drive the improvement of game systems. With the OGL, someone who wishes to devise a game with an all-new magic system does not have to also devise all-new rules for character creation, combat, equipment, etc. The biggest advantage is that my favorite designers get to still work on my favorite game system and make a profit. Without the OGL, people like Monte Cook, Chris Pramas, Skip Williams, top-name RPG talent, would be forced to either work elsewhere, or quit working on RPG's altogether. The consistent mechanics, combined with the Open Gaming License, is what sells d20 to so many gamers. If FUDGE works better for your gaming needs, then you would do well to pick it up. Good luck with it! [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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