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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Michael Tree" data-source="post: 1165883" data-attributes="member: 1455"><p>For skills that's basically true, and can only take time for the GM, who may have to look up or calculate the DC. But in combat and with some spellcasting, it's more complicated. Most combat maneuvers require several rolls, with different totals and modifiers for each. If the gamer needs to look a rule up in the book, it's very slow, but even if they've memorized it, it's still not simple.</p><p></p><p>Outside of combat, where the only game mechanics you'll be using are skills and spells, it is quite simple, as long as the spellcaster doesn't need to look up his spells.</p><p></p><p>D&D's main complexities lie in its fairly complicated character creation/preparation and its steep learning curve, but the degree of precision it attemps to create in the rules creates more complexity. I like d20, but I prefer something more fast and loose.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 1165883, member: 1455"] For skills that's basically true, and can only take time for the GM, who may have to look up or calculate the DC. But in combat and with some spellcasting, it's more complicated. Most combat maneuvers require several rolls, with different totals and modifiers for each. If the gamer needs to look a rule up in the book, it's very slow, but even if they've memorized it, it's still not simple. Outside of combat, where the only game mechanics you'll be using are skills and spells, it is quite simple, as long as the spellcaster doesn't need to look up his spells. D&D's main complexities lie in its fairly complicated character creation/preparation and its steep learning curve, but the degree of precision it attemps to create in the rules creates more complexity. I like d20, but I prefer something more fast and loose. [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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