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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Ranger REG" data-source="post: 1166416" data-attributes="member: 533"><p>I doubt it. As a GM, even I have time to make a banter or two during combat, especially when I score major damage to the PC's.</p><p></p><p>Then again, I'm an old-school wargamer, with a group of old-school wargamers. So we know when the roleplaying scenes come up during a game session and when tactics come into play during combat.</p><p></p><p>When it comes down to it, I'm not doing a drama, but an action-adventure episode.</p><p></p><p></p><p></p><p>Heh. IME, no player look at his or her HP outside of a combat scene, unless he is suffering from continual damage (poisoned, diseased, sickened, etc.) so they can focus on the roleplaying situations.</p><p></p><p></p><p></p><p>Rules can get in the way if the GM allow it, and I'm not just talking about <em>d20</em> but any rules system in general.</p><p></p><p>Granted, the character's stats represent the embodiment of one's talents and abilities that may be needed in certain roleplaying situations (Who's the best lockpicker? Who's the best spokesman? Who's the best leader?) but that's only the framework of the character. The player brings the persona, sometimes they inject their own.</p><p></p><p></p><p></p><p>Not to me, perhaps a newbie who is exposed to <em>D&D</em> for the very first time, but we always recommend that he or she join a group who can teach them along the way. I mean, you're not expected to memorize the entire ruleset by the end of the week and be quizzed on it. It's a gradual learning experience. You begin with the basics and when you desire to perform crazy stunts and high-risk actions, you learn the new stuff.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1166416, member: 533"] I doubt it. As a GM, even I have time to make a banter or two during combat, especially when I score major damage to the PC's. Then again, I'm an old-school wargamer, with a group of old-school wargamers. So we know when the roleplaying scenes come up during a game session and when tactics come into play during combat. When it comes down to it, I'm not doing a drama, but an action-adventure episode. Heh. IME, no player look at his or her HP outside of a combat scene, unless he is suffering from continual damage (poisoned, diseased, sickened, etc.) so they can focus on the roleplaying situations. Rules can get in the way if the GM allow it, and I'm not just talking about [i]d20[/i] but any rules system in general. Granted, the character's stats represent the embodiment of one's talents and abilities that may be needed in certain roleplaying situations (Who's the best lockpicker? Who's the best spokesman? Who's the best leader?) but that's only the framework of the character. The player brings the persona, sometimes they inject their own. Not to me, perhaps a newbie who is exposed to [i]D&D[/i] for the very first time, but we always recommend that he or she join a group who can teach them along the way. I mean, you're not expected to memorize the entire ruleset by the end of the week and be quizzed on it. It's a gradual learning experience. You begin with the basics and when you desire to perform crazy stunts and high-risk actions, you learn the new stuff. [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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