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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Merova" data-source="post: 1166829" data-attributes="member: 2505"><p><strong>Hero System</strong></p><p></p><p></p><p></p><p>Hi all!</p><p></p><p>So, my Hero PC was caught in a sonic entanglement, bypassing my numerous Amazonian damage reductions by targeting my susceptibility to sonic attacks. Curse those GMs who make disadvantages actually disadvantage, rather than the powergaming treat that they are meant to be!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well, since this is Hero system we're talking about, I knew that this meant that I'd be sidelined for about an hour while the others saved the day.</p><p></p><p>So, I began paging through the rulebook, when I discovered an amazing passage:</p><p></p><p></p><p><em>However, you may find that certain rules do not suit your style of play, or make it more difficult for you to do what you want to in the game. If that's the case, change the rules! The whole point of gaming is to have fun, so you shouldn't let the rules hold you back if they're getting in the way of that goal.</em> (Hero 5th, p.356)</p><p></p><p></p><p>Wow! Hero has a "Golden Rule." I guess that makes it a "story telling" type of game after all. All these years, we played in ignorance. We thought the game was all about hexes, savvy point allocation, and calculating the speed chart, but it was actually about fun!</p><p></p><p>So, with this newfound understanding of the game, I explained to my GM that the game gives a clear rule mandating fun in the game. I found my poor Amazon's plight to be decidedly unfun, so for this scene the rule that was causing her to be so disadvantaged ought to be changed.</p><p></p><p>The accursed scoundrel didn't buy my argument. Drat!</p><p></p><p>Thanks for reading this true (but somewhat absurdly embellished) tale of "story telling" game mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>---Merova</p></blockquote><p></p>
[QUOTE="Merova, post: 1166829, member: 2505"] [b]Hero System[/b] Hi all! So, my Hero PC was caught in a sonic entanglement, bypassing my numerous Amazonian damage reductions by targeting my susceptibility to sonic attacks. Curse those GMs who make disadvantages actually disadvantage, rather than the powergaming treat that they are meant to be!! ;) Well, since this is Hero system we're talking about, I knew that this meant that I'd be sidelined for about an hour while the others saved the day. So, I began paging through the rulebook, when I discovered an amazing passage: [i]However, you may find that certain rules do not suit your style of play, or make it more difficult for you to do what you want to in the game. If that's the case, change the rules! The whole point of gaming is to have fun, so you shouldn't let the rules hold you back if they're getting in the way of that goal.[/i] (Hero 5th, p.356) Wow! Hero has a "Golden Rule." I guess that makes it a "story telling" type of game after all. All these years, we played in ignorance. We thought the game was all about hexes, savvy point allocation, and calculating the speed chart, but it was actually about fun! So, with this newfound understanding of the game, I explained to my GM that the game gives a clear rule mandating fun in the game. I found my poor Amazon's plight to be decidedly unfun, so for this scene the rule that was causing her to be so disadvantaged ought to be changed. The accursed scoundrel didn't buy my argument. Drat! Thanks for reading this true (but somewhat absurdly embellished) tale of "story telling" game mechanics. :D ---Merova [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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